Ant-Man Fights Giant-Man in 90's By The Numbers
(Thu, 02 Jul 2015)
It's time to face facts, true believers – the 90's were awesome. The pouches were plentiful, the costumes were impractical, and Marvel Universe dentists made a fortune correcting damages
caused by perpetually gritted teeth. Thanks to the power of nostalgia, though, what would once be considered extremely embarrassing can now be called extremely awesome!
With that in mind, we've pulled a Marvel comic from the not-so-modern era and broken it down, one gnarly fact at a time! This week we're singling out FANTASTIC FOUR #388 by Tom DeFalco, Paul Ryan and Mike Lackey. Here's "Deadly is the Dark Raider" by the numbers!
23 ants crawling into Thing's pants
10 attacking ants
9 heroes in an interrupted battle
8 pieces of paper serving as a seat for Scott Lang
6 monitors watched by the Dark Raider
4 Avengers impersonating the Kool-Aid Man
3 Wasp stings
2 antennae on Ant-Man's helmet
Check out Scott Lang's new adventures in ANT-MAN!
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SDCC 2015: Marvel Panel Line-Up
(Thu, 02 Jul 2015)
The biggest convention of the year demands the biggest panels! That’s right, next week Marvel (Booth #2329) is heading back to Comic Con International in San Diego and we’re bringing the
big panels, huge creators, and massive announcements! Over the course of the four day mega-event, we’re bringing the fan service that will make this year’s convention the place to be!
Want to get a sneak peek at the upcoming seasons of "Marvel’s Agents of S.H.I.E.L.D." and "Marvel’s Agent Carter"? Want to get the inside scoop on the Marvel Universe after Secret Wars?
All that and more await you at the world famous Marvel Panels! And that’s just the beginning! Trust us, True Believers, you won’t want to miss these action packed panels!
Please note all panel line-ups and times are subject to change.
Thursday, July 9
Marvel's Disney Kingdoms
10:00am – 11:00am
Join the creators of the popular Disney Kingdoms imprint by Marvel. Discover what makes this collaborative relationship so much fun with a look back at previous titles as well as a glance forward
at the future.
Marvel: Breaking into Comics the Marvel Way
1:00pm – 2:00pm
Are you a writer or artist? Ever dream of working for Marvel? Do you find yourself thinking, “I could do that…if I knew how!” Well, here’s your chance! Join Marvel
Executive Editor Tom Brevoort and host of Marvel talent including Kris Anka to find out the answers on how to get your foot in the door and make your job MARVEL!
This Week In Marvel - LIVE!
3:00pm – 4:00pm
Auditorium, San Diego Central Public Library
Marvel’s official, weekly, flagship podcast comes to Comic-Con for a special episode that may or may not include guests, secrets, news, free stuff, arm wrestling, guitar solos, and more! Don’t
Marvel: Uncanny Inhumans & Mutants
4:30pm – 5:30pm
Terrigenesis is upon us! Join Editor In Chief Axel Alonso, writers Charles Soule, Cullen Bunn, and Jeff Lemire, and artist Humberto Ramos to get the 4-1-1 on
Marvel’s royal family and merry mutants. What does the future have in store for Black Bolt, Queen Medusa, Cyclops, Storm and the rest of the gang? And how do their stories intertwine in
this all-new all-different age of storytelling? Find out here!
Friday, July 10
Marvel: Secret Wars
10:00am – 11:00am
Room 6DE The Secret Wars rage on! And we’ve got the architect of Marvel’s universe-destroying event, Jonathan Hickman himself, on hand to answer your Secret Wars questions!
What’s more, Executive Editor Tom Brevoort and writer Kieron Gillen will also be in attendance! Prepare for a tour of Battleworld and some of its most unique and dangerous
Marvel: All-New All-Different Avengers
12:45pm – 1:45pm
Avengers fans ASSEMBLE! Get ready for an All-New All-Different team of Earth’s Mightiest Heroes! We’ve got Executive Editor Tom Brevoort and Director of Content & Character Development
Sana Amanat, as well as writers Josh Williamson, Marguerite Bennett, Mark Waid, and Nick Spencer all on hand to discuss the newest developments in the Avengers
family of titles!
Marvel Television Presents Panel
3:00pm – 4:15pm
Jeph Loeb (Marvel's Head of Television) brings you exclusive news and surprises about your favorite action-packed Marvel series on ABC. Join
Jeph, showrunners and the casts of "Marvel's Agents of S.H.I.E.L.D." and "Marvel's Agent Carter" for this can’t-miss panel that’ll have everyone talking!
Saturday, July 11
Marvel Animation Presents!
10:30am – 11:30pm
The Marvel Animation Studios team returns for one of the most anticipated television panels at San Diego. Join Stephen Wacker (VP, Current Series – Marvel
Animation Studios), Cort Lane (VP, Animation Development & Partnerships), and Eric Radomski (SVP, Production & Creative Director, Animation)
for exclusive first looks at the exciting new seasons of hit animated series: "Marvel's Avengers: Ultron Revolution" and "Marvel's Ultimate Spider-Man vs. The Sinister 6."
Plus, experience the world-premiere of never-before-seen footage from "Marvel’s Guardians of the Galaxy" animated series, starring Star-Lord, Groot, Rocket,
Gamora and Drax in the highly-anticipated new animated series coming to Disney XD this year!
Marvel: House of Ideas
12:30pm – 1:30pm
Love having the best comics in the industry on your mobile devices? Want to know how Marvel stays on the cutting edge of technology? Then this panel is for you, True Believer! Get exciting news
about Marvel's Infinite Comics as well as what’s happening on the Marvel Comics App, Marvel Unlimited and MORE in this can’t-miss panel! Plus: Be here for the latest and greatest directly
from Marvel Games, including an infestation of epic proportions! Panelists include Executive Editorial Director of Digital Ryan Penagos, Marvel Games Creative Director Bill
Rosemann, Marvel Games Executive Producer Mike Jones, and other Mighty Marvel Guests!
Marvel: Cup O’ Joe
2:45pm – 3:45pm
Join us for this convention favorite! Here is your chance to Q&A with Marvel’s Chief Creative Officer Joe Quesada, for this no-holds-barred panel on everything Marvel. Got a question
about a favorite hero? Want to hear the latest developments on Marvel’s Star Wars or Guardians of the Galaxy comics? This panel has you covered! Featuring special guest Editor in Chief
Axel Alonso, Executive Editor Tom Brevoort, and Talent Scout C.B. Cebulski, as well as writers Charles Soule, Cullen Bunn, Kieron Gillen, Mark
Waid, Greg Pak, and some other Mighty Marvel guests this is one panel you do NOT want to miss!
LEGO® Marvel’s Avengers: From Silver Screen to Videogame Console
4:15pm – 5:15pm
Join Arthur Parsons (Game Director, TT Games), Matt Ellison (Producer TT Games), Mike Jones (Executive Producer, Marvel Games) and Bill Rosemann (Creative Director,
Marvel Games) as they present an inside look at "LEGO Marvel’s Avengers," the first console videogame featuring characters and storylines from the critically-acclaimed film
"Marvel’s The Avengers" and the blockbuster sequel "Marvel’s Avengers: Age of Ultron," all combined with a splash of classic LEGO humor. Warner Bros. Interactive Entertainment, TT Games and
Marvel Games are teaming up to provide a spirited panel discussion on this brand new, action-packed Super Hero adventure, including a live game-play demonstration, reveals of enhanced character
team-up abilities and power-up features, new artwork, the latest game trailer and more. Not to mention exclusive giveaways! "LEGO Marvel’s Avengers" will be available this winter.
Sunday, July 12
Marvel Unlimited+ Member-Only Panel.*
10:00am – 11:00am
Hilton San Diego Bayfront Hotel Join Executive Editorial Director of Digital Ryan Penagos, writer Jeff Lemire, and other top Marvel creators for a private panel discussion
of what’s happening inside the Marvel Universe. Get FREE merchandise, sneak peeks of upcoming comics, Q&A Session to answer all your burning questions and more surprises to be
announced. Not to be missed! Marvel Unlimited Plus Members ONLY – show your Member Card or confirmation email at the Marvel Booth for a ticket to the event.
*Panel line-up is subject to change. Merchandise available while supplies last. Must show official Member Card, Photo ID or order confirmation email at the door to gain
Marvel: Women of Marvel
11:15am – 12:15pm
From Ms. Marvel to the A-Force, from Twitter to tumblr, women in comics has been one of the most talked-about topics in comics recently. Join the conversation as women from multiple
disciplines in the creative process at Marvel discuss what it’s like working as a woman in comics today and what it means for the future of the industry! PLUS – A surprise announcement or
two! Panelists include Content Development Director Sana Amanat, Producer Judy Stephens, Social Media Manager Adri Cowan, Marguerite Bennett, Margaret
Stohl, Ann Foley, and Lorraine Cink!
Marvel: Spider-Man & His Amazing Friends
12:30am – 1:30pm
If you want the lowdown on present and future Spider-Man titles, then join us for this exclusive and revealing panel! Hear announcements from editors and creators about new Spider-Man family
titles, as well as some exciting news on Marvel’s street-level characters. Special guests will include Editor In Chief Axel Alonso, Editor Wil Moss, as well as writers
Charles Soule, Chip Zdarsky, and more surprise guests!
Can’t make it to the convention? Follow along on Marvel.com starting July 8 for exclusive videos, real-time announcements from the convention floor and up-to-the-minute panel, in-booth,
and signing schedules of all your favorite Marvel creators! And tune in July 9-12 for live streaming video direct from the Marvel booth at Comic-Con, as well as liveblogs of all the
>> read more
Meet Marvel's Newest Creator
(Thu, 02 Jul 2015)
Marvel’s latest creator may be young, but his career’s off to an impressive start.
With the help of Make-A-Wish and accompanied by his father, 11-year-old Eli who has a life-threatening hematologic disorder, had his one true wish granted when he visited the Marvel offices in
New York to work with members of the Marvel Custom Solutions team as well as writer Fabian Nicieza and artist Sean Chen to bring his original creation, the Teen Super Corps (TSC), to life as part
of a comic book. Eli conceived the members of the TSC as well as the villains opposing them and even their initial story with three friends and wowed the Marvel team with his impressive capacity
“I was so impressed with Eli’s creativity,” says editor Mark Basso. “He came to visit bursting with story and character ideas that he and his friends had worked out. It really blew us away the
concepts he had. All of the characters had such cool powers and back stories; I personally can’t wait to see the villain Clockwise take on the TSC in the comic!”
Presented with Eli and his buddies’ pitch, Marvel Custom Solutions saw an exciting project and enlisted the equally enthusiastic Nicieza and Chen.
“Fabian and Sean both jumped at the chance to be involved when I told them about the project,” shares Darren Sanchez from MCS. “We were as excited to meet Eli as he was to meet all of us.”
“With Eli, Fabian, and Sean in the room, we had quite a super team,” adds Basso.
Nicieza and Chen eagerly clocked in with a story outline and character designs not long after that met with Eli’s full approval.
Following the meeting, Eli and his dad toured the Marvel offices, where the budding writer showed off his commendable knowledge of characters ranging from Deadpool to Beta Ray Bill, putting a
smile on the face of staffers thrilled to see their work appreciated by a true fan. He even sat in on an official Marvel Reading Circle led by Tom Brevoort to offer his insight on recent
Before he departed, we managed to grab an interview with Eli, learning a bit more about his background and what to expect from his debut Marvel work…
Marvel.com: You know a ton about Marvel! How did you learn all this stuff? Walking around today, I was amazed at how much you knew, and I know a pretty good deal about this…
Eli: My dad got a lot of comics when he was little, and he taught me a lot about it. We check out a lot of Marvel books from the library [too].
Marvel.com: So did you start liking Marvel because of your dad? That’s something you guys share?
Marvel.com: You came into Marvel and you’re going to make your own comic! I don’t want to give anything away, but what can you tell me?
Eli: It has characters and a story made by me and my friends. Their normal identities are me and my friends. Obviously I’m the leader. [Laughs]
Marvel.com: You said Thor’s your favorite character—why?
Eli: Because he’s awesome.
Marvel.com: Good answer! You also have an Iron Man shirt on. Is that your second favorite character?
Marvel.com: Who else do you like?
Eli: Captain America, Spider-Man, Daredevil, Ghost Rider…
Marvel.com: I noticed you had a lot of Ghost Rider comics with you…
Eli: My dad has a lot of Ghost Rider comics, so they’re from his collection.
Marvel.com: You think Ghost Rider’s cool?
Marvel.com: Not as cool as Thor?
Eli: …no. [Laughs]
Marvel.com: What are some of the coolest things you got to see on your tour today?
Eli: All the conference rooms, because they’re all based on super heroes; especially the Thor one. I like the big library full of Marvel comics.
Marvel.com: You got a lot of comics. You said you were going to read them all tonight?
Eli: Yeah…I’m rethinking that.
Marvel.com: [Laughs] You’ve got to make them last! Final question: If you could team-up with any Marvel character, who would it be? Do I even need to ask?
>> read more
The Secret History of Ben Kenobi Revealed in Star Wars #7
(Thu, 02 Jul 2015)
This July, experience a very special issue of the blockbuster STAR WARS series as special guest
artist Simone Bianchi joins chart-topping writer Jason Aaron for a look back into the past with STAR WARS
Luke Skywalker has uncovered the journals of his departed mentor Obi-Wan Kenobi. Now, experience Kenobi’s harrowing accounts of days long gone by! It is a time when injustice reigned on
Tattooine. As villainous scum runs rampant over the blistering sands, only a Jedi Master stands any hope of liberating the planet from the grasp of gangs, thieves and thugs. But would Ben risk
everything to do what was right? Even if it meant revealing himself to those searching for his whereabouts?
Find out this July as Aaron and Bianchi bring you STAR WARS #7!
STAR WARS #7 (MAY150775)Written by JASON
AARONArt by SIMONE BIANCHICover by JOHN
CASSADAYVariant Covers by TONY MOORE (MAY150779), SIMONE BIANCHI (MAY150776) And JOHN TYLER CHRISTOPHER (MAY150778)Sketch Variant by JOHN CASSADAY
(MAY150777)On-Sale – 07/29/15
>> read more
Jim Starlin Gives Thanos a Finale
(Thu, 02 Jul 2015)
For over four decades, the legendary Jim Starlin and his most famous creation, Thanos, have been entangled in an ever-twisting saga of epic scope, but that story reaches its conclusion next year.
In 2016, following THANOS: THE INFINITY REVELATION and THANOS: THE INFINITY RELATIVITY, Starlin re-teams with frequent collaborator Ron Lim for THANOS: THE INFINITY FINALE, a new original graphic
novel bringing this latest trilogy to a close and making his definitive statement on the Mad Titan. We spoke to the writer about the cosmic adventure in store…
Marvel.com: Catching up, where do Thanos, Adam Warlock, Annihilus, Pip the Troll, and the Marvel Universe stand coming out of INFINITY RELATIVITY and heading into INFINITY FINALE?
Jim Starlin: Well, Thanos committed suicide at the end of INFINITY RELATIVITY, when he couldn’t escape the teleportational limbo Annihilus trapped him in. Warlock is a captive of Annihilus
and having his newly acquired infinite power being drained and utilized by the Bug King. Annihilus is wreaking havoc on the Posiverse, unaware that the end of all time and space is heading his
way. Pip is stranded in the Negative Zone, trying to rescue his pal Warlock.
Yeah, basically I left everyone jumping out of the frying pan and into the fire at the end of INFINITY RELATIVITY. Sorry about that.
Marvel.com: Why did you choose Annihilus as the counterforce to Thanos and the villain of this trilogy?
Jim Starlin: I always thought him a great and bizarre villain and wanted to up his game and the stakes he played for to a level that would make him a worthy adversary for the Mad Titan.
Plus with him getting the ultimate power source, it gave me a chance to play with some concepts I’ve longed to toy with.
Marvel.com: Adam Warlock has always been a character centered on transformation, specifically in your hands; what alterations have these stories brought about in him and what’s still to come
in INFINITY FINALE?
Jim Starlin: He’s basically become God. Even before INFINITY FINALE, there will be INFINIY ENTITY, a four-part series I’m doing with Alan Davis. In this we explore what it is like
for Warlock suddenly finding himself the wielder of omnipotent might. Naturally it doesn’t go as well as one would expect. Holding off the end of all time and space is no easy task.
Marvel.com: Who does Thanos rally to his side in order to oppose Annihilus and how willing—or unwilling—are they to work with him?
Jim Starlin: Quite a few of Marvel’s more cosmic characters will be quite unwillingly showing up in this story, including but by no means limited to the Silver Surfer, Galactus, Gladiator,
Thor, the Hulk, Black Bolt, Doctor Doom, etc. There’s also a very special and unexpected guest star stepping onto the stage near the end of our tale.
Marvel.com: As you’ve crafted this new Infinity trilogy, what larger themes have you seized on and explored?
Jim Starlin: Infinite realities, omni-reality perception, the instability of actuality, the limits of omnipotence; just to name a few.
Marvel.com: What have you learned about these characters and the Marvel Universe returning to them after some time away?
Jim Starlin: As I’ve said before, returning to writing and drawing Thanos and the rest of the Marvel Universe has been like visiting old friends. It’s been great fun catching up with them
and what they’ve been up to. Even more fun extending out some of their personal stories.
Marvel.com: You’re reuniting with frequent collaborator Ron Lin on INFINITY FINALE; what makes this pairing easy and how does Ron know how to interpret your work so well?
Jim Starlin: Ron and I have always been on the same page when it comes to storytelling. We don’t see each other all that often but that aspect of our relationship has remained strong
through both time and space. Maybe we’re cosmic twins? Besides, Ron started off with me on this tale, way back in the THANOS ANNUAL. It’s only fitting we leave the dance together.
Marvel.com: Why after decades of stories with Thanos, do you still feel like you have more to say about him?
Jim Starlin: Thanos was the first character I ever created professionally. He’s always been the baby I return to whenever I work with Marvel. But INFINITY FINALE just might be my swan song
with these characters.
Marvel.com: To sum it up, what should people look for in THANOS: THE INFINITY FINALE?
Jim Starlin: A fun-filled mind-blowing ride on the cosmic rollercoaster.
Look for THANOS: THE INFINITY FINALE original graphic novel by Jim Starlin and Ron Lim in 2016!
>> read more
Marvel Heroes 2015 Roll Call: All-New Captain America
(Thu, 02 Jul 2015)
Itching for more “Marvel Heroes 2015” content? The good people over at Gazillion have got you covered. Creative Designer and Community
Manager Ryan Collins swung by to talk about their latest batch of releases and one very special team-up in the works.
Marvel.com: You guys have some neat stuff coming down the pipeline for players. First on the docket: three new variant skins! Can you tell us a little about the skins and why you chose
Ryan Collins: With variants, we always look at new outfits we’re creating and what other iconic variations may come of them. Before variants, we’d run into situations where we’d create a
fan favorite costume, but some fans were expecting a slightly different version or hoping for a maskless one, etc. With variant costumes, we can just do the best of both worlds: the iconic look
and a cool spin on it.
This week we have She-Hulk’s default costume but with the often [requested] purple jeans look! For Captain America, we have the “Age of Ultron” theatrical costume but maskless—perhaps the most frequently requested variant ever?—and last but definitely not
least, we have a battle-damaged version of Daredevil’s Man Without Fear costume, straight out of Frank Miller’s
Marvel.com: I really like She-Hulk’s new outfit. It says “Hey I'm here to save the world but make it quick, I’ve got stuff to do!”
Ryan Collins: That one is great! I'll be rocking the jeans for sure.
Marvel.com: We also have a super awesome new team-up on deck! Sam Wilson as Captain America!
Ryan Collins: Heck yeah! I’m really enjoying Sam as Cap in the comics, it’s super exciting to get him in game just in time for 4th of July!
Marvel.com: What can the hero formerly known as Falcon do in game? How is he helping his allies and hampering his foes?
Ryan Collins: Sam brings exactly what you would expect as a team-up: he can attack his enemies in melee using his wings, and throw the shield—and even bounce it off multiple enemies—for
some ranged goodness. I’ll be teaming him up with the new Vision costume for some All-New All-Different awesomeness.
Marvel.com: And when do we get to play with all this awesome stuff?
Ryan Collins: Everything will be available by Friday, July 2! See you out there, hero!
Stay tuned to Marvel.com for more “Marvel Heroes 2015” news!
>> read more
Hunt for Hank Pym in 'Marvel Mighty Heroes'
(Wed, 01 Jul 2015)
The merciless wave of metal men continues carving a swath of destruction across the globe.
Ultron has Earth’s Mightiest Heroes on the ropes. Someone needs to step up and save the day in “Marvel Mighty Heroes,” and DeNA Senior Producer
John King is here to tell us just who that person might be!
Marvel.com: Ultron and his drones keep hammering away at everything we hold dear and the one man that can stop the metallic monstrosity is nowhere to be found. Where’s Hank Pym?
John King: I can’t tell you where he is, that’s for you to find out! As fortune has it, you will have three of the best S.H.I.E.L.D agents to aid you in your quest.
Marvel.com: What are our missions this week?
John King: Hope you passed your basic training because it will come in handy. Turrets and Mines return again to keep you on your toes, also be on the lookout for Ultron’s
Marvel.com: The Green Goblin is on the prowl for Hank too right? Why does Norman Osborn want him?
John King: Osborn, always out for himself, wants Hank for a bargaining chip. Ultron looks like the front-runner in this battle for humanity and Norman wants to be on the
Marvel.com: Ol’ Gobby’s our boss this week too. What can we expect from this hang gliding maniac?
John King: Strafing, strafing, strafing, that’s the name of Green Goblin's game plan. He covers a big area and will hit anything in his way.
Marvel.com: The event characters for this mission are decidedly less super than our normal heroes. What do Nick Fury, Maria Hill, and Agent Coulson bring to the “Marvel Mighty Heroes”
John King: Just because Fury, Hill and Coulson do not have powers doesn't make them any less super. With the other heroes unable to find Hank Pym, these are the best heroes for
the job. Information is S.H.I.E.L.D business but they have other talents too! Fury with his range attack, Maria Hill using her grenades and Agent Coulson calling in a “little” help from the
Helicarrier will make the mission and gameplay more exciting.
Marvel.com: When does “The Hunt for Hank” kick off?
John King: You'll be able to track Hank Pym on July 1. Use all the S.H.I.E.L.D training at your disposal—you'll need it.
Play “The Hunt for Hank” this week and get set for more events! Stay tuned for more “Marvel Mighty Heroes” news and interviews!
>> read more
Ant-Man & Drax Make for Unlikely Allies
(Wed, 01 Jul 2015)
Longtime Marvel fans fondly recall classic team-ups that saw unlikely heroes thrown together under unusual circumstances to solve a crime or right some intergalactic wrongs. Sometimes, the action
left readers breathless; other times, the issues proved to be pure comedic gold.
For those who enjoy this type of story or newer readers who wonder “What would happen if…” GUARDIANS TEAM UP #7 serves
up a fun-filled answer to that question. Co-writers Paul Scheer and Nick Giovannetti sat down with
us to talk about what they have in store for fans of Ant-Man and Drax.
Marvel.com: For newer readers, what do they need to know to be current with what’s going on in GUARDIANS TEAM-UP #7?
Nick Giovannetti: The good news is not much. This is a stand-alone story that is very new reader friendly, especially if they are only familiar with the characters because of the movies.
With that said, Paul and I are fans of Brian Michael Bendis’ GUARDIANS OF THE GALAXY and Nick Spencer’s
ANT-MAN. So, we try to connect our [story] to those books as much as possible without being directly connected to any
current storylines. You don’t need to know anything; however, if you watched the movies and read those runs, you’ll probably like our book even more…hopefully.
Paul Scheer: Yeah this book is the equivalent of a Snickers Mini. It’s a tasty treat that doesn’t fill you up but satisfies your hunger. Come to think of it, I want a Snickers mini!
Marvel.com: Drax and Ant-Man—who would have thought to pair these two heroes together? Can you talk a little bit about the decision to unite these unlikely partners?
Nick Giovannetti: Well, if you’ve seen the “Guardians of the Galaxy” movie you know how much fun Drax can be [as a
comedic character]. We knew we wanted to write a buddy cop movie so we saw him as a perfect fit. He’s a big brute. He solves problems with violence. He’s direct and confrontational. Ant-Man
seemed like a perfect fit for him as his opposite. He’s indirect, he avoids. He shrinks and hides. Drax is an alpha straight man and Ant-Man is a lovable sarcastic screw up. Those are two
archetypes that play well off of each other.
Paul Scheer: Plus Rocket was already taken.
But, seriously, we’re huge fans of these books so it was basically like test driving a Ferrari: we get to have all the fun with no responsibility. Come to think of it, I need to test drive a
Marvel.com: So, The Guardians are still trying to police up some of the fallout from Original Sin as they track down some of the
stolen items from Uatu’s belongings; how does this lead Drax to strike out on his own?
Nick Giovannetti: In the opening scene the Guardians go up against a gang of aliens that are almost their doppelgängers. In the fight, Drax’s guy escapes and he goes after him while the
Guardians continue to fight their bad guys.
Paul Scheer: We were excited that Marvel let us dip into that story line, but it’s basically a MacGuffin to get Drax separated from the GOTG and get him to Miami. Come to think of it, I
really could go for a MacGuffin right now.
Marvel.com: Then we have Ant-Man, who is heading up his own private security company alongside Grizzly in Miami. Why continue the story in South Florida?
Nick Giovannetti: We chose to ground our story in his backyard. It’s mostly because we wanted to tell a street level story. The Guardians are in space having adventures at the highest
level possible. They are going against galactic empires. Drax’s nemesis is Thanos—you really can’t get bigger than that. So, we wanted Drax to have to suffer the indignity of slumming it in a low
rent adventure in Miami.
I’m also a fan of Elmore Leonard so writing about low level crooks in Miami is extra fun.
Marvel.com: The two of you are also co-writing this issue together—not your first collaboration, of course—but can
you talk about the process of writing a comic together? Does one of you plot the story while the other scripts it out or do you take another approach?
Nick Giovannetti: Well, I’m sure you’ve heard of Marvel Method and full script. We kinda do the Gerry Duggan method, which involves some ancient Sumerian magic, a blood ritual and a
[censored]. During the knife play phase, we begin to break the story together. After that, we usually just take different sections and then write to each other’s part. We then rewrite and tweak
until the very last second. Once it goes to print, a small tithe is paid to Gerry. Usually it’s money. Sometimes one of us has to rub his shoulders while he intensely stares the other one down. I
don’t get it but he says it’s part of the process and who can argue with his success?
Paul Scheer: All Hail Duggan!
Marvel.com: What do you think is one of the challenges for writing a comedy in comics? What cracked you up the most writing these particular characters that you think fans will enjoy?
Paul Scheer: I think Nick and I always come from a place of comedy first, but we also are super into nerdy stuff too, so we try to balance keeping it visually fun and actually funny. Our
favorite films and TV shows always combine comedy with something cool in the style of Edgar Wright, Adam McKay, James Gunn, and even to shows like “Broad City.” I think the stuff I really enjoyed
writing in this was Drax being a fish out of water, but it’s not just Earth. It’s Miami, which could be an entirely different planet.
Nick Giovannetti: Writing comics means being ruthlessly efficient. You try to tell your story with the least amount of words and panels possible. When you are adding jokes, you aren’t
doing that. You are adding words and panels you often don’t have room for. The trick is finding the balance. I can’t speak on what made me laugh because that feels a little narcissistic. I will
say that I’m very proud of our work, and I think we layered the humor enough that there is something for everyone.
Marvel.com: In what ways do you think Shawn Crystal and Matt Wilson’s art complements the humor you were trying to achieve in GUARDIANS TEAM-UP #7?
Nick Giovannetti: We’ve been very spoiled at Marvel. Paul and I have been very fortunate to work with some insanely talented artists and editors so far. Shawn Crystal, Matt Wilson, Katie
Kubert—our editor—and David Lopez—cover artist—have continued to maintain that incredibly high standard. It pains me to say nice things about Shawn publicly, mainly because he constantly busts my
[censored] in emails, but he and Matt are great. Those guys worked really hard on this book and it shows. Our book looks incredible.
Paul Scheer: Agreed. The one thing that Nick and I talk about all the time is Angela Lansbury, but after that, we talk about our amazing experience with Marvel. They really are an
incredible support and make everything we do better. It’s a full collaboration. Shawn and Matt were amazing because they both approached this book in a way that we were not expecting and each
time we saw it; it really wow’ed us.
Nick Giovannetti: I think that’s going to be it for us, unless you have any Angela Lansbury related questions.
Pick up GUARDIANS TEAM-UP #7, starring Ant-Man and Drax, on sale now!
>> read more
Seeing the Vision
(Wed, 01 Jul 2015)
The American Dream: a wife, two kids, a house with a picket fence and a stable 9-to-5 job. For some, attaining this proves to be a real challenge especially when you’re the android super hero,
After the events of Secret Wars, the almost-human Avenger seeks to create a new world for himself—a more domestic world,
which brings him one step closer to his vision of a happy and normal life.
But as VISION series creators Tom King and Gabriel Hernandez Walta share, normal might prove to be a greater challenge for their protagonist than he might otherwise expect.
Marvel.com: Tom and Gabriel, what brought both of you together to work on VISION?
Tom King: Marvel approached me based on my work for another company whose name now escapes me. They said they wanted to give Vision, a character with a 50-year history, his first ongoing
series. I’m a crazy huge Avengers fan; they’re the team that got me into comics as a kid. The chance to write the definitive Avenger in his own book couldn’t be passed up. I said “Yes.” Then I
said “Hell yes.”
Gabriel Hernandez Walta: After finishing my MAGNETO run, I was offered to work in a new ongoing with the Vision
as the main character and I just loved the sci-fi feeling that the editors wanted from this book.
Also, when I read Tom’s pitch and knew that [colorist] Jordie Bellaire was on board, I was just like “I need to draw this!”
Marvel.com: With “Avengers: Age of Ultron” still in theaters, newer readers will undoubtedly find some differences
between the cinematic character and the one in the comics. What do these fans need to know to be caught up to speed for VISION?
Tom King: In all honesty, nothing. With a first issue, it’s my job to make it so that a reader who’s never heard of this character can enjoy it and a reader who’s followed this character
through his 452 origin and power reboots can also have some fun.
And frankly, this one’s easy. Vision is an archetype character, something familiar to anyone who’s seen Star Trek. He’s Data. He’s Spock. He’s the powerful stranger who wants to be part of the
human race. And all of that, of course, is a metaphor for all of us who struggle to fit in, who try to integrate our individualities into our communities, and who learn that you don’t have to
lose yourself to be part of something bigger than yourself.
Vision is the extraordinary trying to be ordinary. That’s where we start the series. That’s all you need to know.
Gabriel Hernandez Walta: I really think that, after Secret Wars, any of the All-New All-Different books will be good jumping-on points, and VISION is no exception to that.
Also, the cinematic version of the character is very faithful to the comic-book version, so new readers will be able to get into this book without knowing a lot of the past of the Avengers.
Marvel.com: Gabriel, this one’s for you. There have been a handful of different designs for Vision. Whose depictions were most influential on you with your take on the character? Do you have a
Gabriel Hernandez Walta: I first did some sketches trying to get my own “mental picture” of the character and then I looked for some references.
So, I went back to the original source and reread the classic AVENGERS issues “Behold...the Vision!” and “Even an Android Can Cry.” For me, the
great John Buscema version will always be the “real” version!
That said, and as I was practicing the new suit, I’ve been enjoying a lot Daniel Acuna’s run in UNCANNY
AVENGERS and his depiction of the Vision is just awesome.
Marvel.com: Now, in terms of the comic the two of you are developing, we see Vision attempting to build a new, normal life for himself with his wife, Virginia, and his two twin children. Why
Tom King: What I find fascinating about the Vision is his desire to be human. This is a man who was built to be a robot and kill the heroes of the Marvel Universe; however, when he saw
them, when he saw us, he turned against his original programming and joined the Avengers, seeking instead to save the world he was destined to destroy.
I wanted to push on this idea, twist it, until maybe it breaks. Maybe Vision wants to be ordinary; he wants to be human—and what’s more ordinary than family? So Vision creates a family, finds
them a home, and tries to live an ordinary life. But that act, creating life, leads to problems he could not possibly imagine, problems that may lead him to doubt his need to be human.
Gabriel Hernandez Walta: The struggle between “normal life” and “superheroic life” has always been a strong point in all Marvel comics and, as an artist, I've always enjoyed drawing weird
stuff in mundane environments. Add an android family wanting to live a normal life to the mix and you get the book I’ve always wanted to draw.
Marvel.com: And the family, they’re super-powered as well, correct? What sort of challenges do you think this will create for Vision?
Tom King: Vision’s children and wife will go to school, find jobs, and find friends. They’re going to try to live the life of a normal suburban family.
But they’re not normal. They have powers. They were built, not born. Will their community accept them or reject them? What sacrifices will they be willing to make to blend in? How will their
struggles affect Vision’s mission? These are the questions the series will explore.
Gabriel Hernandez Walta: I guess that also means that there will be a lot of family super powers training. Vision will have to do more than play baseball with the kids!
Marvel.com: With all of these changes for Vision on the domestic front, what does this mean for him as a member of the Avengers?
Tom King: The Avengers have doubts about what Vision is doing in this series. They are not sure if a robot creating more robots programmed to love him is such a good thing. To Vision, this
creation is his natural right. In his mind, he’s a person; people make families; he’s making a family. This tension between the Avengers and Vision will be a driving force in the series.
Gabriel Hernandez Walta: I just hope that I’ll have the chance to draw some Avengers in our book! Kamala Khan and the new Thor are two of my favorite characters right now!!
Marvel.com: Are there any other surprises readers can expect with this new series? Any familiar, unfamiliar, or unfriendly faces that will be making an appearance?
Tom King: VISION will be a series that you have to talk about, a series where each issue makes you gasp and say, “I can’t believe they did that!” As such, there are a ton of surprises and
guest stars lined up, and also as such, I can’t tell you who they are, because I don’t want to ruin the gasp. I think it’s at least safe to say that someone from Vision’s past shows up in the
first issue, and this person’s fate will have huge repercussions for the rest of the series.
Gabriel Hernandez Walta: Tom sure has some great “guest appearances” prepared for the future. I know I’m looking forward to drawing some classic characters and Vision's family members in
the same panel.
Follow VISION later this year and keep checking Marvel.com and our social channels for the latest All-New All-Different
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The Future is Here! Presenting All-New All-Different Marvel
(Wed, 01 Jul 2015)
This fall, prepare for an all-new, all-different Marvel Universe to begin! The House of Ideas is kicking off this bold publishing initiative with the free ALL-NEW, ALL-DIFFERENT MARVEL
PREVIEWS, available today in comic shops! Can’t make it to a comic shop? Download the updated version right now via the Marvel Digital Comic Store or Marvel Comics App! Peer into the next phase of the Marvel
Universe with striking images from some of the new titles launching this fall!
“Dropping the mic right before San Diego Comic-Con has become a Marvel tradition,” says Marvel Editor-in-Chief Axel Alonso. “The ALL-NEW, ALL-DIFFERENT MARVEL PREVIEWS magazine provides a
large snapshot of what’s to expect in the fall: new characters, new teams, new wrinkles for our heroes, and most importantly, fresh creative directions. And we’re just getting started.
We have a few more aces up our sleeves.”
The future is here and it’s all new and all-different. See for yourself with the ALL-NEW, ALL-DIFFERENT MARVEL PREVIEWS!
Available right now, ALL-NEW, ALL-DIFFERENT MARVEL PREVIEWS is available now on
the Marvel Comics app (for iPhone®, iPad®, iPod Touch® & AndroidTM devices) and online in the Marvel Digital Comics Shop!
>> read more
The X-Men Become Extraordinary to Survive
(Wed, 01 Jul 2015)
From one generation of comics fans to the next, a consistency makes itself evident: The X-Men will rise from the ashes no matter what. In the wake of the Secret Wars event, the heroes of the Marvel Universe find themselves facing a new world bursting with possibility—and danger.
Marvel turn to Jeff Lemire and Humberto Ramos to take the helm as EXTRAORDINARY X-MEN launches this fall into uncharted territories. To get a feel for what’s coming up for the mutants who make it
through Secret Wars, we spoke with Jeff and Humberto about their plans for the book.
Marvel.com: Jeff and Humberto, seeing the two of you working together on EXTRAORDINARY X-MEN will no doubt excite a lot of fans. On one hand, Jeff, this marks your first time working with the
X-Men; on the other hand, Humberto, there aren’t many Marvel characters that you haven’t worked with.
What does taking the creative lead on this series mean for you?
Jeff Lemire: The chance to write the flagship X-Men book is a once in a lifetime opportunity. It’s both exhilarating and somewhat intimidating. The X-Men have a staggering legacy and an
extremely devoted fan base, so this is not an assignment that I am taking lightly. I’ve poured everything I have into making this book something special. I don’t want to write just another X-run.
I want the work Humberto and I do to stand up with the truly great X-Men runs.
And, not only do I get to write some of the greatest characters to ever appear in comics, but I get to work with an incredible artistic team led by Humberto. The energy and emotion he is bringing
to this book is incredible. It’s been a thrill for me to see the pages coming in from him.
Humberto Ramos: It’s an honor and responsibility. I believe there are only a handful of books that support the whole Marvel Universe, and one of them is X-Men. I’ve worked on X-Men books
before, and it’s always an honor when they offer you a [first issue].
When you relaunch a book after a major series of events like what is [taking place] and will take place in Secret Wars, people are going to be expecting big things. They want to see what
repercussions carry over, who’s coming back and who is not, you know? So, this makes working on a #1 issue for a series really exciting!
Marvel.com: Now, EXTRAORDINARY X-MEN isn’t going to be the same team that fans are used to seeing together pre-Secret Wars. What were some of the challenges you faced in bringing this group of
super heroes together?
Jeff Lemire: For me, the biggest challenge was limiting the number of X-Men on the team. There are so many great X-characters; it was honestly very difficult to narrow it down to a
But it all came down to creating a team that felt classic and iconic but also fresh and new at the same time. There are elements of the roster that harken back to the classic [Chris]
Claremont/[John] Byrne years, but also new developments with certain characters, like Old Man Logan and young Jean Grey that make these old relationships totally new again.
And also…Colossus and Magik. My two favorites. No matter what, they were automatically going to be on this team. I love them. And since I’ve been writing the book for a while now, I’ve grown to
love all the members just as much. Storm is incredible. And Iceman has really grown on me more and more.
Humberto Ramos: I always love the idea of redesigning characters. I always thought it was cool when you’re given a chance to play with the characters whom everyone else has been playing
with. I just really like being able to bring a fresh, new look to a character that has been established for so long.
When they told me the lineup, I was like “Wow! This is going to be a big challenge!” There are characters like Colossus, for example, who take a lot of time to draw. He’s completely metal,
and everything needs to be shiny with all of those little lines. You just have a lot of work when you draw characters like him on the pages if you want to get it just right.
And it’s a team book! In every panel, I have around four characters I have to draw—that’s also a lot of work!
Marvel.com: What can you tell us about the members of the team? Who will be the team leader, what sort of potential conflict/s we can expect either between the members of the team?
Jeff Lemire: I can’t say too much, but something has happened to Cyclops. He is missing and mutantkind is in dire straights. It’s no longer about someone just keeping Xavier’s dream alive.
Someone has to keep mutantkind alive. And Storm is the one who has stepped up to carry that burden.
Storm is a really fascinating character. She’s such a bold and powerful woman. And that can rub some people the wrong way. Magik is equally as strong willed, so those two may have a bit of
tension. And of course it would not be the X-Men if I didn’t have a few new romances in the works. But I’m not spoiling those.
Humberto Ramos: When I talked to Jeff about how our series will look in the aftermath of Secret Wars, I needed to understand the burdens that they carry on their backs to truly
create a picture of them and draw out those characters. I tried to draw them so people will realize the personality of the character.
It’s not just about the big guys and the beautiful girls who are all in spandex. It’s about the finer features as well right down to things as simple as gestures. That’s just the way I’m
approaching them as I work: to create the right setup for what Jeff needs to have drawn so readers will understand what’s going on and those characters’ roles.
Marvel.com: Humberto, since All-New All-Different Marvel will represent a fresh start for our heroes, what can you share with us with regards to your approach to these characters? Will there
be new character designs or did you look to keep things fairly close to their original mold?
Humberto Ramos: I always try to come up with my vision, my two cents on how a character will look. But, I also want to respect how the characters look, so readers can readily identify the
character on the page. They’ll be able to see my take on the character, but they’ll also have no doubt of where these characters come from.
We’ll have Storm with the Mohawk, but there will be a little modern twist to it. We’re keeping with a traditional look for Storm but adding just a touch of our own sensibilities to it.
Marvel.com: Jeff, prior to Secret Wars, Bobby Drake from the past was revealed to be gay. Is this a facet of Iceman that will factor into your work on the series? If so, what directions do you
think this could open for you as a storyteller?
Jeff Lemire: Brian Bendis won’t finish telling his story with the Icemen until UNCANNY X-MEN #600 this fall, so I don’t want to say too much, in terms of specifics. I will say that the
adult Bobby Drake is the character that will appear in our series and yes, Bobby is gay post-Secret Wars. I’m excited to tell more of his story.
Marvel.com: It’s difficult to dig too deep without getting into spoilers, but what can you tell us about the post-Secret Wars world in which these X-Men operate?
Jeff Lemire: Nothing. Mutantkind is in big trouble. Mutantkind needs the X-Men more than ever. It’s going to take something extraordinary to save them.
Marvel.com: The continued threat of extinction is one of the backdrops that are common to many X-Men story arcs. Is this something that will factor into your run, and if so, how will this be
different from past continuities?
Jeff Lemire: Again, I can’t and won’t say much more about this. Readers will have to read the book to find out. I will say that developments in the post-Secret Wars Marvel Universe
will cast a new light on mutantkind’s role in the world. This is not a story we’ve seen before.
Marvel.com: If there is one thing the X-Men are known for it’s the wide array of enemies they’ve accrued over the years. Any hints about who might expect to see in EXTRAORDINARY X-MEN?
Jeff Lemire: The X-Men have a lot of great villains, but I don’t have a lot of interest in just rehashing the same old stories with them. So, we will see familiar villains, but I want to
try and present them in a new light, to show the next evolution of these villains rather than have them appear the same way we’ve seen them in the past.
And, I would say that the most hostile threat the X-Men will be facing is the probably the world itself.
Humberto Ramos: I’ve seen what’s coming up, but I can’t tell!
Marvel.com: Are there any other surprises you have in store for readers as you both prepare to launch EXTRAORDINARY X-MEN as the new X-Men flagship title?
Jeff Lemire: We have many other surprises in store, but if I told you about them here, they wouldn’t be surprises anymore. The way Humberto is drawing the book, every page feels like an
exciting surprise. He is on fire.
Humberto Ramos: That I can share? Well, there are no X-Men for Storm to lead initially, so we’ll see who she brings together. EXTRAORDINARY X-MEN is about why they come and stay together,
and it’s something that’s going to be so cool.
The battle begins for EXTRAORDINARY X-MEN this fall! Follow the latest All-New All-Different news on Marvel.com and
our social channels!
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Open Stuart Immonen's Star Wars Sketchbook
(Tue, 30 Jun 2015)
Hot on the heels of John Cassaday’s amazing run on STAR WARS, artist Stuart Immonen looks forward to making his own
mark on what’s become one of Marvel’s most talked-about ongoing series beginning with issue #8.
Immonen launches with the book as the action heats up and new characters take center stage, much as the artist will when he and regular writer Jason Aaron immerse themselves as the new creative
team in that far away galaxy at war.
Marvel.com: Stuart, how excited did you get when asked to take on STAR WARS? What made you say yes?
Stuart Immonen: When editor Jordan White called to ask me to come on board, I’m not sure he finished his sentence before I’d already agreed. There was simply no question that the answer
would be anything other than yes; Jason Aaron’s an amazing writer and I’m thrilled to finally be collaborating with him. I haven’t worked with [inker] Wade [Von Grawbadger] and [colorist] Justin
[Ponsor] together on a series since ULTIMATE SPIDER-MAN and they are the one-two punch that [convinces] readers I’m
more skilled than I really am.
And, well, Star Wars.
Marvel.com: What are the kinds of things that Jason’s been doing on the book that you believe work well with your approach to the art?
Stuart Immonen: Jason’s command of the character voices is dead-on; he obviously loves exploring the Star Wars universe, playing with the familiar characters and settings we all
want to see while offsetting that with new ideas. From a craft perspective, he understands how to balance big showy set pieces with exposition. He’s got his job down pat; the baton is passed on
to me to carry to victory or to fumble out of the gate.
Marvel.com: What do you feel John Cassaday brought to the title and how will you pick up that artistic mantle?
Stuart Immonen: John’s pedigree speaks for itself, in and out of comics; he’s an award-winning fan-favorite doing the work of his career. That being said, it’s normal operating procedure
for one creative team to follow another—I’ve spent the last quarter century following talented people—so I just focus on my own work and try not to let someone else’s success intimidate or
Marvel.com: What kinds of things do you look at to get into that Star Wars groove? Do you concentrate on the visual look in general, or the cinematic feel, or the music?
Stuart Immonen: The look of “Episode IV” is unique among the films, in part due to limitations imposed by the technology of the time, but mostly due to the strongly rectilinear design work
of Joe Johnston and Colin Cantwell, the decidedly un-spacey costumes by John Mollo and the “lived-in” art direction of Roger Christian. The alchemy of innovative sci fi concepts and found scrap
was—and remains—highly influential.
Marvel.com: We have to ask: favorite Star Wars film, and why?
Stuart Immonen: Oh, the first film, unquestionably. There’s a lightness in the dialogue and performances, and the concepts and designs and shooting style are still fresh and new almost
forty years later. The other films undoubtedly make for a richer experience, but all the seeds are present in “Episode IV.” It’s an endlessly, effortlessly entertaining movie.
For more of Stuart’s art and commentary, visit starwars.com soon for part two of this sketchbook feature!
>> read more
Contest of Champions Welcomes All-New All-Different Competition
(Tue, 30 Jun 2015)
For months, players of “Marvel Contest of Champions,” the mobile fighting game sensation from Kabam, have been able to pit
their favorite Marvel heroes and villains against each other in the Collector’s Battlerealm. Now, this fall, the Contest expands to a new arena with a CONTEST OF CHAMPIONS ongoing comic book
series coming directly to the All-New All-Different Marvel Universe!
Working hand-in-hand with Kabam and the Marvel Games team, writer Al Ewing and Paco Medina plan to take all the elements “Contest of Champions” enthusiasts love and infuse them with fresh ideas,
new characters, and crucial ties to the larger Marvel Universe; experienced players and those who have never entered the Contest on their mobile device alike will be able to enjoy this ambitious
endeavor, and be encouraged to follow both the game and the comic.
We spoke with Ewing and Medina, as well as Art Director Gabriel Frizzera from Kabam, on the magic going into CONTEST OF CHAMPIONS and why this will be like no other game adaptation comics has
Marvel.com: What will make the CONTEST OF CHAMPIONS comic different from other game adaptations we’ve seen?
Gabriel Frizzera: Since the beginning Marvel assured us they didn’t want a “promo comic,” they wanted something to be part of the Marvel continuity, and have the same quality of the other
awesome titles planned for this phase of Marvel. This is for real, and the caliber of the comic team creating it attests that.
Paco Medina: From my end I'll say that we will make the experience of the game to be translated to the comic book, giving the characters a story development beyond the fights.
I think we are doing something really interesting, working on character development alongside with the development of the game. An important thing is that both the comic book and the game are
interlocking with the current events in the Marvel Universe.
Al Ewing: I think the main thing that makes this different is that it’s linking directly into the main Marvel Universe. So this isn’t locked off from continuity; as things get wilder and
woolier in our comic, they’re going to echo out and affect the wider world. We’re planting a seed here and that seed is going to grow into something big and mad; in fact, I have no idea how big
and mad. I strongly suspect I’m underestimating the hugeness of what's to come.
Marvel.com: What is the basic premise of the comic?
Al Ewing: The game is about heroes summoned to a realm of battle—a Battlerealm, if you will—to punch each other’s lights out. It’s a similar story in the comic, but we might take it in
different directions; we’re playing by different rules, in quite a literal sense considering the subject matter. We’re leaning into expectations in some ways, confounding them in others; it’ll be
an interesting ride.
One thing that’s very different is that nobody dies in the game. You never have to say goodbye to the characters you’ve become attached to. Readers of the comic will not have that luxury.
Gabriel Frizzera: We tried to share as much as we could with the comic team so they can get inspired by key elements of game art and story. If you played the game, you will definitely
recognize characters and locations as they appear in the game. The Cosmic Maestro and the Collector are right there, as well as the ramifications of their multiversal scheming.
Marvel.com: For those who have not played the game, what is the set-up you need to know?
Gabriel Frizzera: In a nutshell, the Collector has been capturing heroes and villains into these crystals, transporting them into a mysterious section of space called the “Battlerealm” and
forcing them to fight each other for a fabulous prize called the Isosphere. Sounds straightforward, but nothing with the Collector is that simple. There’s a master plan at work behind the scenes,
as you would expect.
Al Ewing: The game of choice for these Elders of the Universe is kidnapping super heroes and villains and making them fight—to the death, if necessary. Of course, there’s a lot more to it
than that; wheels within wheels, plans within plans. Like I say, it’s a simple seed, but what grows out of it is anything but.
Marvel.com: Who are the key characters featured in CONTEST OF CHAMPIONS? Is anybody off-limits?
Al Ewing: Nobody is too big or too small to be involved. For example, one of our main characters is Outlaw, the British Punisher, a character who’s appeared in two or three stories in his
entire existence. And he’ll be teaming up in issue #1 with movie stars and global icons Iron Man and Gamora to fight Devil Hydrasaur, the Hydra-leaning Devil Dinosaur. That was a fun afternoon’s
And then there’s the Maestro. Can we mention the Maestro yet?
Marvel.com: How did Al Ewing and Paco Medina come to be the creative team on this book?
Paco Medina: A couple of months ago [my friend editor Mark Paniccia] invited me to participate in this project, to which I immediately said let’s do it. This is the first time I am working
with Al. We are framing the sequences, and I see a chemistry that is both fluid and dynamic. I like how the book is building.
Al Ewing: I was in the room when they were casting about for people to write this, and I think the key question I asked was “can I use anybody?” and [Marvel Editor-in-Chief] Axel
[Alonso] said “Yeah, anybody,” and that pretty much sealed the deal for me. Hence Outlaw, the British Punisher.
Working with Paco’s been a blast so far. I’ve been largely doing my usual semi-Marvel style, a detailed, choreographed plot with placeholder dialogue—not quite full script, but not a cocktail
napkin with “fight???” written on it either—and what I’ve been getting back is absolutely fantastic. I’m really liking his style; it’s very clean and clear, but also dynamic. Good storytelling.
Marvel.com: What kind of unique challenges lie creatively with this kind of comic endeavor?
Al Ewing: It’s a little like improv: you’re given the bits you need to include, and then you riff on those to create something new and interesting and unexpected. It’s been a fun challenge
working out how to connect with these two very different mediums, games and comics, and do something that’s a good, fun comic and also has all these interesting connections with the game.
Gabriel Frizzera: I think games and comics, even being unique media with different characteristics, from the artistic standpoint come from the same place: the goal to create awesome
entertainment based on the wealth of the Marvel Universe, and hopefully move it into fresh territories. We treat our game like we would if we were making a comic or a movie, always looking for
authenticity and fresh creative viewpoints. It felt very organic to merge our storyline with the comic, because we always spoke the same language.
Marvel.com: How does Secret Wars fuel CONTEST OF CHAMPIONS?
Gabriel Frizzera: Interesting story: in the very beginning of the game development we looked into making a [game based on the original] Secret Wars, since it was one of our favorite
classic stories and it just made sense for a fighting game. Then we learned about Marvel’s mind-blowing plans for a new Secret Wars series and ended up using Contest of Champions as our
framework, which worked really well. It’s ironic how, in a way, we might be connected to Secret Wars after all.
Marvel.com: What makes this book important to the rest of the Marvel line?
Paco Medina: The book is in a way a multimedia effect, where the characters come from the comic book, [then] they fight in the virtual world, and then come back to the comic book to tell
Al Ewing: I wouldn’t say you needed to play the game to understand the comic; characters from the comic are going to end up in the game, though, so you’ll be able to have the fights you
see on the page.
I think what makes this comic matter will become all too apparent in the fullness of time, as the machinations of the Elders and their Summoners spill over into the main Marvel Universe and
everyone starts realizing that something terrible has been brewing behind the scenes of reality since Secret Wars, and it’s about to break into the world as we know it. Readers can get an
early inside scoop with our book on the trouble brewing, and watch the crisis slowly build until it’s ready to hit the fan.
Marvel.com: How closely are Marvel Publishing, Marvel Games, and Kabam collaborating on this project and what is the process like?
Gabriel Frizzera: We are always talking about new ideas, and sending stuff back and forth. We have a great group of creators here at Kabam Vancouver, and a lot of them grew up immersed in
the Marvel Universe. It’s part of our DNA. So we are very grateful Marvel welcomed us into a true collaboration when the comic project came about. So immediately we put at their disposal all the
material we have created in this last year, and started pitching ideas that would connect the game and comic even further. The whole experience has been fantastic, and I can’t wait to see the
Paco Medina: I am currently working closely with Gabriel Frizzera from Kabam, an amazing artist! Together we developed a new character that will appear both on the comic book and the game.
And I think that this is a mind blowing experience. To provide movement to something that you designed is exciting. Going back to the drawing table with all that energy makes you think “Let's
blow the kids’ minds with the comic book.”
Al Ewing: It’s a tight-knit relationship. For example, we’ve invented a new character between us who’ll be debuting in the comic and in the game: Guillotine, an international hero with a
dark past and a dangerous legacy stretching back to the French Revolution and beyond.
Marvel.com: How will the CONTEST OF CHAMPIONS comic feed back into the game?
Gabriel Frizzera: The Battlerealm featured in the game has always been a fluid place, perfect for interference from different sources. We designed it for that very purpose. The recent
“Ultron Infection” event we ran was a taste of that: it changed how our game looks and feels, in ways that will have enduring repercussions in the future storylines. The comic will be a much
bigger deal, so expect events and characters from the printed page send shockwaves across the game too. The advantage of being a mobile game is we can react to things very fast and throw some
curve balls at the players. Expect the unexpected.
Marvel.com: What are the characters, elements, or early moments you are most excited for?
Paco Medina [Everything] in this project excites me.
It’s [my] first time [working] in this way: alternating the drawing with the development of a video game;
[a] dream come true for any comic artist.
Gabriel Frizzera: I can’t wait to see some of the new characters planned for the comic appear in the game to kick some butt, especially a brand-new character we are going to introduce in
both the comics and the game.
Al Ewing: Outlaw, Guillotine, the Cystalcatraz, Joe Fixit, Sentry, Maestro...can we talk about the Maestro? There are a couple of characters we’re bringing in who I won’t mention yet, but
they’re going to really surprise people, in a good way. The Devil Hydrasaur bit looks awesome. There’s a bit in my head to start off issue #2 with a character who hasn’t been seen in a while, and
that’s going to look fantastic. Plus, for what may be the first time in Marvel’s long history, we visit the dangerous, forbidden realm of excitement known as Yorkshire. It’s a fun time had by
Download and enter “Marvel Contest of Champions” through the App Store and on Google Play, then get ready for CONTEST OF
CHAMPIONS coming soon! Follow all the latest All-New All-Different Marvel news on Marvel.com and via our social
>> read more
Listen to This Week in Marvel 191.5
(Tue, 30 Jun 2015)
Blake welcomes the band Talk in Tongues to Marvel HQ for a talk about their new album, "Alone with a Friend," as well as Guardians of the Galaxy,
Black Widow, and more!
Download episode #191.5 of This Week in Marvel from Marvel.com, grab the TWiM RSS feed and subscribe
to This Week in Marvel on iTunes so you never miss an episode!This Week in Marvel will focus on delivering all the Marvel info on news and new
releases--from comics to video games to toys to TV to film and beyond! New episodes will be released every Tuesday and Thursday (or so) and TWiM is co-hosted by Marvel Digital Media Group
Executive Editorial Director Ryan "Agent M" Penagos and Marvel.com Senior Editor Ben Morse with Manager, Video & Content Production Blake Garris, Editor Marc Strom, and
Assistant Editor Patrick Cavanaugh.
We also want your feedback, as well as questions for us to answer on future episodes! Tweet your questions, comments and thoughts about TWiM to @AgentM, @BenJMorse, @blakegarris
or @Marvel with the hashtag
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Follow the History of Black Widow Pt. 9
(Mon, 29 Jun 2015)
A super spy, a super hero, an Agent of S.H.I.E.L.D., and Avenger—Natasha Romanoff has been all these things and much more since making her way into the Marvel Universe over 50 years ago.
With Marvel’s “Avengers: Age of Ultron” and other Marvel Cinematic Universe outings continuing to raise the Black
Widow’s profile, we chronicle her exciting history!
After aiding Daredevil in a tense investigation into a new adversary called Rotgut in DAREDEVIL #239, the Black Widow’s next task took her into the swamps in search of Project Reptile, another
whacked-out super-soldier, in DAREDEVIL #247.
When the dreaded Horsemen of Apocalypse brought darkness to New York City in DAREDEVIL #252, Natasha and the Man Without Fear stood between Ammo and his compatriot Bullet and an entire cache of
deadly ordinance. Later, the Widow joined with Karen Page to search for a severely wounded Matt Murdock in DAREDEVIL #262,
while all around them the Big Apple came alive from the effects of Inferno.
After teaming with old friend Ivan to confront a squad of four KGB agents in SOLO AVENGERS #7, the Black Widow accepted help from her former partner Hawkeye in SOLO AVENGERS #14 as she
investigated A.I.M. and their new nefarious project. That project turned around to attack them as the Attackoid in SOLO AVENGERS #15, an event which led Natasha and Hawkeye to the brains behind
the operation, S.O.D.A.M., a female version of the infamous M.O.D.O.K. organism lurking in SOLO AVENGERS #16.
In AVENGERS #305, Captain America informed Natasha that she’d furthermore be on call as an Avenger on an as-needed basis, a
status that came into play when Atlanteans invaded U.S. military bases in AVENGERS ANNUAL #18. Not long after, the Widow
fought by the Avengers’ side again during their invasion of a Lemurian stronghold to seize the Serpent Crown in FANTASTIC FOUR ANNUAL #22. That accomplished, the heroes threw the Crown into a deep crevasse, hoping to never see it
Natasha crossed paths with Frank Castle in PUNISHER WAR JOURNAL #9, and got mixed up in a squabble between the Shadowmasters and the Sunrise Society, the roots of which ran all the way back to
World War II.
Finally, the Black Widow and a taskforce of female Avengers helped aquatic hero Stingray in AVENGERS SPOTLIGHT #27 to salvage Hydrobase and recapture the Mad Thinker’s Amazing Android, freed its
cell during Acts of Vengeance!
Read more on Marvel Unlimited
>> read more
Drawing the Adventure of Ant-Man
(Mon, 29 Jun 2015)
As anyone with a pest infestation with tell you, you simply cannot keep an ant down.
As the dust of Secret Wars settles, readers will find that goes double for an ANT-MAN. And Scott Lang does not return
alone; collaborators Nick Spencer and artist Ramon Rosanas return as well.
For artist Rosanas, the homecoming feels just delightful.
“I love the idea of continuing with [ANT-MAN],” he affirms. “It has a lot of humor and drama. I feel very comfortable
with the character.”
Comfortable also nicely captures Rosanas’ reaction to fellow creator Nick Spencer revisiting Scott Lang’s world along with him.
“[Nick] is a very good writer,” enthuses the artist. “I think we have a very similar way to see the scenes and we adapt very well to each other’s work.”
Rosanas, however, has no intention of taking things easy just because ANT-MAN will offer familiar characters and territory.
“I always strive to do better and improve myself,” he asserts. “In my previous job, NIGHT OF THE LIVING
DEADPOOL, the effort was to incorporate many details and create very distinct personalities with the supporting characters and the zombies. With ANT-MAN, the difficulty has been to include
all the necessary details in the background of each panel and, at the same time, to simplify the details in the cloth and the body of the characters. If I give too much shadow or muscle
definition, I take away his movement and expression. Normally, I study the character and what the book is trying to express to adapt the drawing to the narrative. At the beginning of this project
I commented to my editor Wil Moss I wanted to do something inspired by the work of Alex Toth, whom I admire greatly. He has been my only reference.”
Looking back on his first run, Rosanas already sees elements he feels anxious to make even stronger this go round.
“His helmet sometimes gives me trouble,” he jokes. “How can Scott hug Cassie without putting an antenna in her eye?”
“Scott makes me pay constant attention to his body and facial details,” continues the artist on a more serious note. “It is necessary to express with clarity the mood swings of a character who
wears a helmet most of the time. It's not easy to make him visible in the panel, surrounded by all the settings, so I have to work hard with the perspectives, which leads me to include more
backgrounds and this can upstage him. There is very important work in research, it's exciting.”
No matter the challenges though, Rosanas knows for sure that two characters will always delight him:
“Grizzly and Beetle. From the beginning, in ANT-MAN, those are two characters that I love to draw.”
ANT-MAN returns this fall with Nick Spencer and Ramon Rosanas at the helm! Look for more on this series and All-New
All-Different Marvel on Marvel.com and through our social channels!
>> read more
Change Hits the Air for Uncanny Inhumans
(Mon, 29 Jun 2015)
Writer Charles Soule and artist Steve McNiven add a new chapter to the saga of Marvel’s most unique heroes in the upcoming UNCANNY INHUMANS ongoing series, rolling out of the events of Secret Wars.
The creative team promises an all-new look at the Inhumans, their royal family, and their place in the world—one they share with a certain merry band of mutants.
Marvel.com: Charles, in what ways will UNCANNY INHUMANS turn the story upside down? What's going to surprise readers the most?
Charles Soule: I’m not going to give away all the many twists and turns in the story, [but] I will say that we’re designing this as the next huge chapter in the new Inhumans story. It
picks up many threads that were laid down in what I consider “Season One,” issues #1-14 plus the Annual of the INHUMAN
series I did over the past year or so with Ryan Stegman, Joe Madureira, Pepe Larraz, and Andre Lima Araujo, as well as the rest of the amazing talent I worked with on that series. INHUMAN was a
big, swirling story with a bunch of characters, some new, some old. It had a pretty specific ending, but many plot points were purposely left open.
UNCANNY INHUMANS will let us pick up on a bunch of those, as well as introduce new ideas. It’s huge-scale super hero storytelling at its most epic. New super-powered people with Inhuman DNA are
still popping up all over the world, and the whole Marvel Universe continues to evolve in the face of that and other challenges. It’s a great time to be reading the stories.
Marvel.com: There’s romance in the air: what do Medusa and Johnny Storm see in each other? Is this a love that can last?
Charles Soule: We'll have to wait and see; and the specifics of Medusa, Queen of the Inhumans, and Johnny Storm, aka the Human Torch, longtime member of the Fantastic Four, getting
together will be teased out for a bit. All we really know is that they fulfill an emotional need for each other they weren't getting anywhere else. They’re a pretty fun couple to write, honestly.
Johnny’s a smooth talker; funny, lots of laughs, that sort of thing. Medusa’s a monarch: regal, and while I wouldn't call her reserved, she definitely isn't someone I’d call a party girl,
either. They have more in common than you might think, though. Like I said, they’re a fun couple.
Marvel.com: Which leads us to the current rift between Medusa and Black Bolt. What caused it?
Charles Soule: A lot of this was covered in the INHUMAN series, particularly issues #9-12. Honestly, though, it’s been a long time coming. If you look back through Inhuman-related stories
over the last five to 10 years, Black Bolt’s been one hell of a king, but sort of a crappy husband to Medusa. He married a ton of other ladies—which were all marriages of convenience, and
Inhumans don’t run their society along the same lines we do, but you know that had to sting—he seemingly abandoned Medusa at her time of greatest need after the fall of the Inhuman city of
Attilan during the big Infinity event a few years back, and left her to try to preserve its people and Inhuman culture, as well
as dealing with all the new members of the Inhuman race popping up all over the planet.
So, a little while ago, when Black Bolt rolled into New Attilan—the new city founded by Medusa to serve as sanctuary for new and old Inhumans alike—and tried to take his throne back...it didn’t
go well. Medusa and Black Bolt are currently very much estranged. We’ll see if they ever get back together, but right now they are, as they say, “on a break.”
Marvel.com: UNCANNY INHUMANS has an X-element to it; up until this point, what’s the relationship been like between mutants and the Inhumans?
Charles Soule: I would say it’s been fairly cordial, with the occasional hot spot, just the way most super hero relationships tend to work in the Marvel Universe. Inhumans and mutants have
gotten along, more or less, but part of that has been due to the fact that until very recently, Inhumans were completely isolationist. They stayed up in their hidden city of Attilan, interacting
with the “regular” world only rarely. That’s all been blown to hell recently, with Inhumans popping up over the globe. Their territory is expanding, so to speak, and it’s inevitable that they're
going to rub up against other heroes and villains, including the mutants.
When we pick up the story with UNCANNY INHUMANS, however, it seems like things have gone very wrong somehow. The specifics are yet to be revealed, but I would characterize it as sort of a cold
war that occasionally goes hot. Medusa’s not thrilled about the situation—honestly, would you want the mutants mad at you? She’s trying to put her nation back together, and the idea of having
this very powerful group mad at her is not ideal. We’ll just have to see how it all goes.
Marvel.com: What’s Hank McCoy’s role in the book?
Charles Soule: Hank McCoy, aka Beast, is living with the Inhumans on New Attilan when we pick up in issue #1. He’s sort of a liaison between mutantkind and the Inhumans, working towards
mutual understanding. Of course, it’s more complex and awesome than that, but let’s just say that Beast has a very particular reason for “breaking” with the rest of the mutants and hanging out
with Medusa and crew, and we’ll find out pretty early what that is—although as I said, it’s more complex than perhaps it seems at first glance.
Marvel.com: And what kind of new Inhumans will we see take lead roles?
Charles Soule: Reader—blind guy who makes anything he reads via Braille tabs on his belt real, with a cool seeing-eye dog named Forey—has a huge part in the first arc, and Iso is very
vital as well. I have big plans for a new Inhuman character I introduced in the Free Comic Book Day story named Grid, a guy from India who can see and manipulate electromagnetic fields. They're
all part of the ongoing story, though: Inferno, Flint, Naja and of course, good old Frank McGee.
Marvel. Com: How does Kang fit into the saga?
Charles Soule: As we saw in the UNCANNY INHUMANS #0 issue, Black Bolt gave his son Ahura to Kang the Conqueror for
safekeeping when he realized that the Secret Wars Incursions would destroy the world. It was a desperate move; Kang is clearly a bad, bad guy, but his time-travel abilities would allow him
to take Ahura back to the past, thus keeping him alive even as the rest of the Marvel Universe was destroyed. Black Bolt was trying to be a good father, but as tends to happen in comics, things
got complicated. As far as we know, Kang still has Ahura when we open in issue #1, and Black Bolt’s not the kind of guy who would let his son be raised by a time-traveling despot if he has
anything to say about it.
And he does. He does have something to say about it. Which, considering the fact that Black Bolt creates something like a nuclear blast every time he speaks, might not be all that great for Kang.
On the other hand, Kang’s weapon is time itself. I think it’s fair to say that literally everything is at stake for the Inhumans in the first arc of UNCANNY INHUMANS.
Marvel.com: Lastly, why is Steve McNiven, in your opinion, the perfect artist for this book?
Charles Soule: Steve is the perfect artist for every book. He excels at giving a sense of reality to even the most exotic super hero action, and I think a lot of that is in the
faces. It’s very clear in every panel what each character is thinking and feeling; Steve is an excellent “actor,” so to speak. In a title like UNCANNY INHUMANS, where we have family drama and
royal intrigue mixed up with characters from vastly different backgrounds working and fighting together, alongside massive super hero action, I suspect it could all easily go off the rails. Steve
never lets things teeter, though; it’s all locked down and incredible, and I hope I get to keep working with him forever.
Marvel.com: Steve, your turn: What’s it like working with Charles as a collaborator? What does he do that as an artist you love?
Steve McNiven: Working with Charles? In a word: fantastic! The guy is the real deal, a writer who can do it all, and loves to collaborate. His scripts are pitch-perfect, and allow you to
really exploit his storytelling, making you look much better than you actually are. What more could you ask for? How about speed? I have never waited for a script from him, and often get two or
three ahead of time. If you are an artist and you get a chance to work with him I guarantee you’ll agree with everything I’m saying here.
Marvel.com: So far, which of the series cast members might present the greatest artistic challenge for you? And which are just joys to draw?
Steve McNiven: I’d probably say Black Bolt presents the greatest artistic challenge for me as he can’t talk. Or rather he could talk but it would vaporize everything around him. So it’s
all physical acting with him and that's a bit of a challenge, but one that’s so much fun to attack. But Medusa’s the one character I love to draw because I just have such a good time drawing her
Marvel.com: And what do you like drawing better, human-looking humans, or the monsters and creatures?
Steve McNiven: I have been known to love drawing old people, as it is so much easier to exaggerate their expressions than it is with the stereotypically good looking superheroes. Same goes
for the creatures and monsters. You can get across a wide range of emotions when you get to exaggerate expressions, something that is a bit more difficult to do when you are known as a
UNCANNY INHUMANS by Charles Soule and Steve McNiven sets Medusa, Black Bolt, Kang, and more on a collision course later this year! Look for the latest All-New All-Different Marvel news here on Marvel.com and via our social channels!
>> read more
The Women of Marvel Say Thank You to Kelly Sue DeConnick
(Fri, 26 Jun 2015)
With Kelly Sue DeConnick bringing her remarkable tenure as writer of CAPTAIN MARVEL to a close, the Women of Marvel gather to give thanks to the writer who
brought Carol Danvers to a new level!
Listen to Women of Marvel - Episode 52 now!
The Women of Marvel podcast will assemble to chat all things Marvel and more! New episodes will be released every Friday, co-hosted by Marvel Digital Media Group Social Media Manager Adri
Cowan and Marvel.com Producer Judy Stephens, along with Marvel Director, Content & Character Development Sana Amanat and Marvel Comics Editor Emily Shaw. We also want your
feedback, as well as questions for us to answer on future episodes!Tweet your questions,
comments and thoughts about Women of Marvel to @AdriCowan, @Omg_Dj_Judy, @MiniB622,@Emily_ShawShaw or @Marvel with the
Make sure to visit and follow the Women of Marvel Tumblr page: http://thewomenofmarvelcomics.tumblr.com
And Instagram at Instagram.com/TheWomenOfMarvel
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Who is the Totally Awesome Hulk?
(Fri, 26 Jun 2015)
There’s a new monster on the block, but don't expect writer Greg Pak to unveil too many details about the star of his upcoming run on TOTALLY AWESOME HULK with artist Frank Cho.
As part of the All-New All-Different Marvel initiative coming in the wake of the reality warping Secret Wars, TOTALLY
AWESOME HULK launches with not just a new status quo, but also a fresh brain driving the smash-centric character.
While this might be Cho’s first long-term work on the character, Pak became very familiar with Bruce Banner, the Hulk, and the world of super-powered shenanigans that surrounds them during an
epic tenure that included “Planet Hulk,”WORLD WAR HULK, and more.
Pak’s back for more and ready to talk about this bold path for the character.
Marvel.com: This is a return to the Jade Giant for you. Did more stories come to mind after you wrapped up your previous run?
Greg Pak: I had a tremendous time writing Hulk stories for five and a half years and I’m hugely grateful to everyone at Marvel for letting me run so wild for so long. I also had plenty of
time to bring all the big themes of love and anger and family that I’d worked on during those years to a real conclusion by the end of my run, which can be a rare thing in comics. Of course I
love the character and always had a few more stories I could have told. But when it was time to move on, I had no regrets.
And then one day, editor Mark Paniccia called me up with a crazy idea for a new Hulk run. It was just too perfect: entirely grounded in the history and traditions of the Hulk while expanding his
central themes and opening up totally new storytelling possibilities. I couldn’t say no.
Marvel.com: You probably can’t say too much, but how are Hulk and Bruce doing after Secret Wars?
Greg Pak: The Hulk is having an absolutely fantastic time. Crazy, huh? That’s the thrill of the book—and maybe a huge new problem for everyone in the Marvel Universe.
Exactly what’s up with Bruce is much more up in the air. That’s a big mystery we’ll reveal bit by bit as the story unfolds.
Marvel.com: The Hulk has a lot of different personalities and versions in his past. Which ones will you be focusing on in the new series?
Greg Pak: We ain’t kidding: this is an all new Hulk. We’re breaking new ground here; no return to established personalities of the past. But as I mentioned, what’s going on is indeed
grounded in the history of the character and will delve into the central themes of the Hulk in exhilarating new ways.
Marvel.com: For a guy who spends a lot of his time smashing things, Hulk still has a lot of friends. Will any of them be popping up in this series?
Greg Pak: Absolutely. You’ll see one of the most important women in his life in issue #1. And you’ll see entirely new friends, rivals, and enemies. We’re introducing two brand new women in
issue #1 who will play a huge role in the series. One may have been mentioned in the past, but never seen. Another will appear here for the first time and will have a massive role to play as a
whole new corner of the Marvel Universe opens up over the next year.
Marvel.com: Frank Cho has a very specific style. Does working with him change how the story looks in your head as you’re writing it?
Greg Pak: Working with Frank on a book like this is a dream come true. I’ve loved his work for years; I’m in awe of his clean lines, incredible dynamism, phenomenal character work, and
mastery of both subtle and completely over-the-top humor.
Frank and I talked and emailed a lot as we geared up to work on the book, and I’m absolutely trying to write to his strengths—which frankly isn’t hard, since he’s got so many! But I’m trying to
give him fun character moments, big action, and giant monsters. And he takes whatever I toss his way and adds that next bit that makes it really sing. He’s knocking every panel and page out of
the park and I couldn’t be happier.
TOTALLY AWESOME HULK smashes into All-New All-Different Marvel later this year! Check back on Marvel.com and our social channels for the latest news!
>> read more
The A-Force Action Continues
(Fri, 26 Jun 2015)
When the chaos of Secret Wars dies down, Marvel will see A-Force return to protect the All-New All-Different Marvel
Universe in a way no other group can.
A-FORCE picks up this fall with a new ongoing series from writer G. Willow Wilson and artist Jorge Molina, featuring a familiar all-star cast including She-Hulk, Dazzler, Nico and more. We spoke
with Wilson to find out where she plans to take our heroes in their next stage of their journey.
Marvel.com: Can you give any hints about future possible characters we might see as part of A-Force coming out of Secret Wars?
G. Willow Wilson: Nobody is off the table! We’ll have a core team including She Hulk, Dazzler, Nico and a couple of other favorites, and then add a rotating guest cast as the series
develops. Your favorite character will almost certainly show up eventually.
Marvel.com: With Arcadia, the domain where A-Force resides during Secret Wars, you really ran with the idea of
“what if” since you were building off an entirely different world. At this point, after having crafted most of its elements, how have you found that the Arcadia has evolved? And what will it be
like for A-Force in the Marvel Universe?
G. Willow Wilson: We set out to ask, in a roundabout way, how would a world run by women be different? Would it be better? Worse? Perhaps no different at all? Now that we’ve had a lot of
fun, some very tongue in cheek, with those tropes, I think we’re reaching a more nuanced view of what Arcadia—or any hypothetical utopia—might be. I'm excited to bring A-Force into the [Marvel
Universe] when this wraps up.
Marvel.com: You have such a great representation of diversity with A-Force in every aspect. What has been the experience of writing all those different characters as a group?
G. Willow Wilson: It’s not easy. You want room for all these different personalities and backgrounds to breathe, and in an ensemble book, you don’t always have that room. That’s both the
joy and the challenge of a book like this.
Marvel.com: After Secret Wars, how do events continue to affect the characters, and more importantly, their relationships?
G. Willow Wilson: They will deal with the fallout of Secret Wars in a very direct way. Essentially, something from that world has carried over, and it’s linked to certain things
that happen in Arcadia. Battleworld is very much the world through the looking glass, from a Marvel Universe point of view; imagine what would happen if things from that world followed you home
to the real world. That's what they’ve got to deal with.
Marvel.com: I know it’s like picking children, but I have to ask: who has been your favorite character to explore so far in writing this series?
G. Willow Wilson: I have to credit my co-writer for the Secret Wars story, Marguerite Bennett, for really digging deep with every character with a “speaking part” who has appeared
in this series. But if I had to pick a favorite, I’d have to say either America Chavez or Nico; both very complex without sacrificing humor or chutzpah.
Marvel.com: This book is largely about all of these characters coming together and how they learn how to function as a team. What have been the biggest lessons that all of them have
realized from working with one another?
G. Willow Wilson: We’re not always our best selves for the people we love. That’s why working closely with people you care about can be so painful—all your flaws, all your doubts come to
the surface. It’s how you respond to that that determines whether or not the team will stay together. And that’s a tough lesson to learn.
Join A-FORCE later this year and follow Marvel.com and our social channels the latest news on All-New All-Different
>> read more
Secret Wars - Watch Marvel Super Heroes: What The--?! Ep. 42
(Thu, 25 Jun 2015)
Where’s Wonder Man during the big Secret Wars event? Everywhere! The Ionic Avenger tries to prove his worth to Captain America by jumping from one unique Marvel domain to another—can he survive any
Find out now in the latest episode of Marvel Super Heroes: What The--?!
>> read more
The All-New, All-Different Avengers Assemble
(Thu, 25 Jun 2015)
In the aftermath of Secret Wars, an all-new team of Avengers will assemble for an all-different ongoing series. Writer
Mark Waid joins with artists Adam Kubert and Mahmud Asrar to head up what promises to be a very different roster of Earth’s Mightiest Heroes from any previous line-ups.
ALL-NEW, ALL-DIFFERENT AVENGERS features Captain America, Thor, Iron Man, Vision, Ms. Marvel, Nova, and Spider-Man. We checked in with the team of creators to get the low-down on the upside of
the new Avengers.
Marvel.com: Mark, what’s it mean for you to be taking on the Avengers following such an immense event like Secret Wars?
Mark Waid: What a huge opportunity. What a huge responsibility. I know I'm putting more thought and effort into this relaunch than I've ever put into any project I’ve tackled, because I
have to hit it out of the park. So I really am doing my homework, and I’m working with editor Tom Brevoort to do justice to—and with—Earth’s Mightiest Heroes.
Marvel.com: You have a hugely diverse cast; what went into deciding on these particular heroes?
Mark Waid: Honestly, the big three—Thor, Iron Man, and Captain America—were a given regardless of who was currently holding onto those identities. Vision was our fourth pick because I
have a new take on the character that I’ve been thinking about for almost a year in hopes I’d be able to do something with it. We knew from there that we needed some fresh blood on the team to
balance the old guard. Ms. Marvel was my first choice—what a great character—and I’ve very much enjoyed writing Nova over the past couple of years here and there. The seventh slot was Tom
Brevoort's suggestion: Miles Morales [as Spider-Man], and was a good pick because we wanted someone who’d not only never been an Avenger but hadn’t even been seen with them.
Marvel.com: Some age differences here; do these Avengers work well together, or is there perhaps a generation gap?
Mark Waid: Frankly, we’re steering away from the “generation gap” angle a little only because it runs the risk of trivializing the accomplishments of the younger Avengers. They’re tyros,
but only comparatively, and all three of the “kids” are more experienced than Thor. That said, the older Avengers are quite aware that three-sevenths of the Avengers are in high school, and if
you think it’s hard to work your schedule around your kid’s soccer games, imagine having to fold “must fight Kang” onto that calendar somehow.
Marvel.com: What kind of menaces will warrant this team’s attention? New and classic Avengers baddies?
Mark Waid: A good mix of old and new. Our first story is, as near as Brevoort and I can remember, the first time since 1963 that someone’s actually done an Avengers origin story; because
when we pick up after Secret Wars, there is no formal “Avengers” team for the first time ever. No one’s carrying the legacy; no one’s technically an Avenger. It’s a villain we’ve seen in
the pages of NOVA that brings our seven heroes together; a newer menace, but one we’ll see again. And, of course, there are
other villains waiting in the wings, as sharp-eyed readers of the Free Comic Book Day Avengers issue know.
Marvel.com: Mahmud Asrar and Adam Kubert on art: how'd you get that lucky?
Mark Waid: I had to sacrifice a lot of goats. I love Asrar’s work, and I’ve never worked with Adam Kubert on anything more than a few pages here and there, and he asked me if he could
come aboard, which stunned me; I’d have been too nervous to ask him. Both those guys are going to make jaws drop.
Marvel.com: Well, Adam, how's it feel to be on the brand-newest Avengers book?
Adam Kubert: I’m elated. Not only do I have a chance to work on a new Avengers title but I get to work with Mark Waid! I mean it doesn’t get any better.
Marvel.com: Do you ever look back to past Avengers artists for inspiration? If so, who and why?
Adam Kubert: Absolutely! The Avengers have a long list of artistic inspirations that I admire: [Jack] Kirby, [John] Buscema, George Perez, [Bryan] Hitch, [John] Romita, Stuart
Immonen, John Cassaday—just to name a few. These guys are larger than life talents that I’ll continually look towards for inspiration.
Marvel.com: And finally, we swing it over to Mahmud; what’s it been like being named for this book and with this creative team?
Mahmud Asrar: Whenever the project I’m working on is coming to a close one way or the other, I start wondering and to some degree worrying, what the next thing I’m going to be working on
will be. Fortunately I’ve been lucky in that regard, with a climbing trend. This one will be a little hard to top though. I’m working on the main Avengers book! With Mark Waid. Hard to beat that
and it feels good. I’ve had the chance to work with Mark before but it was very brief so I’m excited that this is happening now.
Marvel.com: Might be a bit too early for you, too, to pick some favorites to draw from the new cast…
Mahmud Asrar: Yes, but I’m most looking forward to Sam Wilson Cap and Ms. Marvel. Both are great characters and I think they’re fun to draw with their own challenges. I’ve drawn quite a
bit of Miles Morales recently, so I know that’s a lot of fun too.
Marvel.com: We’d love to hear about your Avengers artistic inspirations, if you have some?
Mahmud Asrar: John Buscema! He’s always been an idol to me so that’s what springs to mind right away. Jack Kirby, because he defines the essence of the team. Some contemporary personal
favorites would be Stuart Immonen, Leinil Yu and Olivier Coipel.
Watch for ALL-NEW, ALL-DIFFERENT AVENGERS later this year, and follow Marvel.com and our social channels for the latest
news on All-New, All-Different Marvel!
>> read more
Squadron Supreme Fights for Survival
(Wed, 24 Jun 2015)
They’ve survived the destruction of their worlds and now they won’t let their new home suffer the same fate—no matter what it takes.
James Robinson and Leonard Kirk, fresh off digging into Marvel’s First Family in FANTASTIC FOUR, explore a very
different kind of team in SQUADRON SUPREME, coming to All-New All-Different Marvel later this year. We spoke with the
creative duo about their plans for Hyperion, Nighthawk, and company.
Marvel.com: How will the SQUADRON SUPREME dynamics give you the chance to cut loose with these classic icons?
James Robinson: Well, although they are somewhat classic icons they’re also versions that have not had a lot of exposure. So yes, the name Doctor Spectrum as part of the Squadron Supreme
has for instance, had some cache and some value but the version that I’m using, which is the one from the Great Society, is a relatively new version from one of the worlds created and then
destroyed by Jonathan Hickman. So, taking this Doctor Spectrum as an example, she’s somewhat of a blank slate. In fact, it will be many issues until we see her without her mask on and see her
face. That character is that much of a blank slate I’m really adding everything to her and also I’m having quite a lot of fun with her; Jonathan only had a few issues to really deal with
I’m having a lot of fun with the flashbacks and memories that the Squadron members have of their past, showing that they all came from interesting worlds so that hopefully it will be sad that
those worlds no longer exist and so the readers kind of get some of the feeling that our characters are going through. I guess the character that’s had the most exposure [is] a toss-up really:
there is Nighthawk who was in SUPREME POWER and then of course there is Hyperion that Jonathan Hickman again created at the start of his AVENGERS run. And they probably have the most visual presence, where the audience knows those characters and have some affinity
with them and even then relatively speaking they don’t have a lot. I mean in terms of Hyperion, there were so many characters in Hickman’s Avengers story that his Hyperion only had some amount of
screen time. A lot of the focus on the character that I was able to get was the one-off special written by Al Ewing. So even
there where you are saying “these iconic characters” they’re such new versions that I've been able to have a lot of fun and flesh them out in ways that I think are unique and original; everything
you expect these characters to be and do, you should not expect that. I’m also having fun with Blur who is the Blur of DP 7 of the New Universe so we’re going to be flashing back to the New
Universe and seeing characters from that world that you might be surprised to see in flashback when you do.
And one of the things I’ve been known for in the past is “Times Past” and issues that flashback. Even ALL-NEW
INVADERS had the two issues that introduce Radiance where I spent a lot time in WWII so it’s definitely something I enjoy doing. I especially enjoy the Doctor Spectrum world where—and I don't
want to ruin it by saying too much—but you’ll see just by the world’s North African culture being the dominant one in its history, even though it’s supposed to be recognized, it’s a world that we
Leonard Kirk: Some flashback stuff will include me throwing in imagery from other books that [have] already been printed. One of the ideas that James had that I think is a good one is
shifting my style to match more the artwork from those various previous appearances. So it’s a bit more jarring visually [as] the artwork looks more like it did in the original publications from
years ago. I do enjoy doing flashbacks. I’ve done that sort of thing before. I’ll do typical things to make them stand out a little more; like maybe, if it’s a little confusing, maybe rounding
the panel corners or something to help separate it from the rest of the page. But other times, depending on what the writer wants, I like it being confusing. I might simply draw it like any other
panel and you might have difficulty telling one from the other if that sort of confusion is something the writer is looking for. Or I might simply throw a note in for the colorist and say “make
these panels solid red” to absolutely separate it from everything. So there’s any number of ways you can play with it to make it interesting.
Marvel.com: Your attention to detail is something that cannot be underappreciated; the rounding the corners, that’s just such a great detail. It’s subtle and yet if you look at the visual
design of a page, it’s so critical.
Leonard Kirk: When you talk about details, I am a bit nitpicky. Which I probably trace back to way back when [I was] working on Star Trek: Deep Space 9. I’ve been born and bred a Trekkie.
I’ll die a Trekkie. And if there’s one group of people who are incredibly nitpicky about continuity and details, it’s Trekkies. So I definitely brought that to the work back then and I guess I
still like to bring it in every now and then just because I like stuff to make sense from A to B to C and to remain consistent when it needs to.
Marvel.com: How will the creative team surprise reader with turning these characters on their ears psychologically, motivationally and visually?
James Robinson: In terms of the characters, their attitude is that they’ve all lost their own worlds and they’ve got to save this world no matter what. So at times that will put them often
at odds with the Avengers. They aren’t always going to [do] the thing that you think is the right thing. And that quite frankly as the series goes on will lead to some of them questioning if
they’re doing things the right way and others steadfastly believing that they are and that will lead to inner conflicts and everything else. The only ‘A’ in the title is in the word ‘squad’ but
it’s an Avengers book that doesn’t have the Avengers as prominently in it so as a result I’m definitely making a point of making this a vital book that fits within the Avengers family and the
Marvel Universe so I think that people might be surprised by that—that it isn’t one of those off the sideline ancillary books but it’s definitely a book in the heart of the Avengers universe.
Oh, and another note in terms of characters: Blur will feel this sort of great guilt because he’s lost his world, he mourns his world, but one of the things that you’ll remember about the New
Universe was that it’s “the world next door,” the world most like ours. There were superpowers but there weren't skin tight costumes. There weren’t all the gaudy, larger-than-life elements that
make the Marvel Universe so fantastic. So he’s looking around and he’s looking at alien worlds that live here. The fact that there there’s a Captain America and Thor and Iron Man and he’s kind of
a bit blown away by it all. There’s an inner conflict with him. I think by them all having their own worlds that they’ve lost in different ways, that’s the other thing. Doctor Spectrum’s world
was literally snatched from her before her eyes, whereas Blur’s world was lost but not quite as dramatic. Nighthawk lost his world but he [has] much more of an analytical mind about dealing with
that and the way that he deals with it—but is he suppressing some kind of survivor's guilt or anger that we’re not aware of or that we’ll see manifest later on?
So on that level, it’s a book that will surprise people. I think some of the events that happen in the first issue will definitely surprise people and that’s all I’ll say about that.
Marvel.com: Discuss some of the early character, vehicle and HQ designs and how they were influenced…
Leonard Kirk: They basically commandeer gear from remnants, from what’s left of Atlantis after the first story. But the headquarters will be an abandoned Atlantean outpost, something that
was not necessarily in Atlantis and they have a vehicle, an Atlantis flying vehicle that works underwater and in the air. The way I like to look at it, the same way I did things on aliens in Star
Trek, I looked at it from the standpoint of how people would use it. The one big advantage with comic book is unlike television, in the past if you wanted aliens, you’d have a guy in a suit. So
you’re pretty much restricted to two arms, two legs and a head. When it came to aliens in Star Trek, I liked to play with that. I’d draw aliens you saw in the show but also I would go crazy with
it. I would draw aliens that were 12 feet tall. I would draw aliens that were three feet tall. I would draw them with six arms, whatever. There’s no limit because I’m just drawing it. It doesn’t
have to fit a body.
By extension when it comes to stuff like designing the headquarters and the gear, I’m looking at it from the perspective this is all Atlantean stuff so of course Namor is the only Atlantean that
breathes air, everyone else breathes water; so all their stuff would be filled with water. The design is characteristic to that. There’s gravity when you’re in water obviously, but it doesn’t
affect the body the same way. It still pulls stuff down but you’re floating around as well. You can move through it. Water is 800 times [denser] than air. You’re swimming through it. So when it
comes to designing things like the headquarters, I did little things like I would put controls and view screens all over the place so there would still be some consistency, an up and a down; I
looked at it sort of like a space station, a space shuttle because there’s no gravity up there and in water there is. But water kind of negates that. You’re floating around just like a space
shuttle. You still have a designated up and down for the sake of orientation but they have panels and controls and things all over the shuttle because you’re floating around. So if you need to
put a knob somewhere and you don’t have room on the panel on the wall, put it on the ceiling because you’re going to be able to float up there anyway. So that’s the same sort of approach that I
did with the Atlantean stuff. I put knobs and controls and screens on the ceiling, some portions higher up because people wouldn’t be necessarily walking around on the floor the same way that you
and I would. They might use tables and chairs to relax but maybe not as often as we would again, they’re floating around. They would have things like corridors but they wouldn’t have guardrails.
There’d be no need. If you fell off the side, you’d just float. You’re not going to fall and crash and break an ankle. They wouldn’t have stairs; again no need. You just swim up or swim
The same thing also with regards to the ships that they use; I was thinking “what characteristics would a ship that goes underwater have that would somehow make it an advantage to use above
water?” And obviously this thing can fly outside as well. Obviously right off the bat, this thing would be ridiculously strong because if it’s zipping around down towards the bottom of the ocean
it has to withstand several thousand atmospheres of pressure so it has to be ridiculously strong. And even if it’s filled with water, it still has to resist incredible pressures and it has to be
able to contain the water, which in essence would be pressurized like a cabin in an airplane with air as you come out of the water and you have less pressure around it. So the containment would
be extremely powerful. It would be extremely maneuverable because again as I mentioned before water is 800 times denser than air and you have a vehicle that can travel through air and through
water. Sort of like a bird. Sort of like a Gannet. It’ll fly through the air but it’ll zip underwater to catch fish. They tuck their wings back and they swim about. And they’re able to dive into
the water from the air and that’s pretty crazy for a bird. So basically this thingamajig would probably act in a similar manner and would have to be designed that way. So that’s the kind of stuff
that I look at and just play around with. And of course, because it has these strengths and characteristics, that can play into some of the action that happens in the comics. If this thing is so
ridiculously tough and powerful and it has such structural integrity, it can probably [take] a hell of a beating from bombs and missiles and what have you that other surface aircrafts can’t. So
that immediately would be an advantage for why they would go ahead and keep this thing. Of course, they’d have to rejig it a little bit because they don’t need it filled with water. They might
have to put in a little more conventional seating. So it might look a little incongruous when you’re inside but that’s the kind of stuff I like to play with and think about. In fact, designing a
lot of this stuff can be amazingly frustrating but it can also be a lot of fun. I always enjoy doing that stuff.
Marvel.com: Character relationships. Do we want to talk about who is allies with whom? Unexpected connections?
James Robinson: Well, these characters have kind of been thrown together. So you’ll find that they’re sort of discovering who they like within the team itself as much as within the world.
You’ll see them slipping out into the world and trying to make connections with people in this world and at the same time trying to make connections with each other. I don’t even mean in a
romantic way but even in a “do I like to be in the same room with you?” kind of way. So I think that will be an interesting aspect of the book too where they’re really discovering who they are in
this world on multiple levels.
Marvel.com: What is the group’s motivation? Why do they feel so protective of the Earth and what are they willing to do to save it?
James Robinson: They’re willing to do a lot of things that turn people off. They aren’t necessarily adverse to a degree of damage, collateral damage. They can seem a little cold blooded
and ruthless but their idea is “we have a planet to save.” And if that means we have to sacrifice a few people to do it, we will. So they’re definitely at the darker end of the heroic
spectrum; they are definitely at the darker end of black and white in terms of their motivation but we’ll see that there’s always elements that make their actions defensible and compelling and
the threat they’ll face will definitely justify the means that they have to resort to.
Marvel.com: What do you most appreciate about collaborating with an artist like Leonard?
James Robinson: I said this when we worked on FANTASTIC FOUR but I think Leonard Kirk is a genius. I always had pretty good ideas of how I wanted pages to look but I never got stuff back
from Leonard that wasn’t even better with him throwing in extra ideas and angles and layouts. He just manages to add these extra elements to panels and a page that just makes it exciting every
time I see his layouts and his thoughts on what he’s doing. Working with him beyond FF is genuine delight for me and I hope to be working with him when I’m in a rocking chair and I’m an old man.
I just think he’s wonderful. And already seeing the work he’s done, you’re just going to see some fantastic work from him and I’m thrilled for myself and honestly for the readers that will enjoy
his wonderful visualizations in the book when they see it.
Marvel.com: Clearly. Leonard, what is it like to work with James given that he considers you a genius—which I think most people that know your work would agree with?
Leonard Kirk: Well, first I would like to congratulate James on being so intelligent as to recognize my genius [Laughs]. It’s a lot of fun working with James. It’s really nice as
well. He’ll give me a call every now and then. It’s not that I’ve had bad relationships with other writers who didn’t call me. But sometimes you just shoot things off the cuff and ideas flow back
and forth a little bit easier over the phone than on e-mail. That’s enjoyable. I’ve been very fortunate and working with James is a lot of fun. That run on FANTASTIC FOUR was great and it was
really nice to be able to work together again because it had been so long. It’s very gratifying and honestly kind of humbling to hear somebody saying “well, I love working with him because he’s
so great or genius” or whatever. Good grief, even being in the business as long as I have I still have to do a double take and have to say “you’re seriously talking about me?” I’m always very
delighted and complimented and honestly if that’s the way they feel about my work, I guess I did something right.
Marvel.com: I would say so.
Leonard Kirk: And working with James is really fun as well because he really does get some really cool ideas. When we’re on the phone, we’ll banter some things back and forth and I really
love it because it really is a collaboration. I’ve had that kind of relationship with a number of writers and it’s always enjoyable to have writers that not only have wonderful ideas but every
now and then if I spout an idea, they’ll say “oh yeah that’s a good one, throw that in there” or if it doesn’t he doesn’t. But it’s really nice to be able to bounce stuff back and forth and to
really appreciate and respect each other’s work like that. So yeah, it’s great.
Marvel.com: Are you inking yourself?
Leonard Kirk: No, actually Paul Neary is inking.
Marvel.com: Paul Neary?
Leonard Kirk: Yup. I’m inking the covers but Paul Neary is inking the interiors.
Marvel.com: That’s outstanding.
Leonard Kirk: Yep. I’m really happy with that. That is pretty cool. I was very surprised.
Marvel.com: I guess you don’t even need to give him a guide, you just say “Paul, do whatever you want to do.”
Leonard Kirk: That’s pretty much it. The one thing I’m really happy with this little bookend piece, this little nine-pager that introduces everyone before the series is it gives us a
chance to get a better grasp on what we’re going to be doing because sometimes interacting between penciller and inker even if one or both of them are really good it doesn’t always gel
immediately so it’s kind of cool to have that little bookend to work on before the series so we can work out things between each other. But I am enjoying it. Particularly the pages I’ve seen for
the first issue are coming out really cool. So I’m very much looking forward to that.
Marvel.com: How important is it for this series to have major Avengers ties?
Leonard Kirk: I think it’s important in terms of the level of confidence that Marvel would put in the series. I think that’s a nice recognition there. The fact that they’re say “We’re
going to allow these ties to occur with other major characters.” And that sort of thing doesn’t always happen. So I appreciate it the amount of confidence that they would have in all of that. In
terms of storytelling, it’s also a lot of fun too because you get to play every now and then with various characters that are not always available to you. That sort of thing is cool as well. Most
important to me, I just want the book to be good. I just want the stories to be good.
SQUADRON SUPREME from James Robinson and Leonard Kirk takes no prisoners later this year! Stay tuned to Marvel.com and our social channels for all the latest All-New All-Different Marvel news!
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Follow the History of Deadpool Pt. 3
(Wed, 29 May 2013)
By Brett White
After making a bloody splash as an X-Force villain just over 20 years ago, Deadpool has grown from a cult favorite second banana to Marvel's most notorious leading mercenary.
On June 25, 2013, comic book fans everywhere will get to experience life in the red and black tights when Deadpool's first ever video game breaks its way into stores. This marks Wade Wilson's first time headlining a game after appearing in other titles like “Marvel: Ultimate
Alliance” and the Marvel vs. Capcom series.
To celebrate this momentous occasion, we're giving you an in-depth look at Deadpool's history, from his humble beginnings as X-Force's snarkiest foe all the way to today.
Be sure to visit the Marvel Digital Comics Shop and Marvel Digital comics Unlimited to brush up on your 'Pool history!
What's a merc to do when the object of his affection needs breaking out of a mental institution? In X-FORCE #47, Deadpool answered Siryn's call for help after a failed mission landed her in the
Weisman Institute for the Criminally Insane. But just as Wade busted X-Force's field leader out, he got left behind with all memory of his involvement removed from Siryn's mind by the
manipulative Gamesmaster. When her memories returned in X-FORCE #56, Theresa went back to rescue Deadpool. With both halves of this odd couple finally free, 'Pool paid his rescuer back with a
kiss which…didn't really please her. Better luck next time?
1997's DEADPOOL #1—kicking off DP’s first ongoing series—shoved a lot of Wilson's skeletons out of their cozy
closet. The issue gave readers an unobstructed look at Deadpool's home life in a quaint San Francisco home with his elderly live-in prisoner, the cantankerous and feisty Blind Al.
Wade took a mission to destroy a science outpost in Antarctica. Not a problem—until Deadpool discovered that Dr. Walter Langkowski—better known as Alpha Flight's Sasquatch—ran the outpost. The
ensuing fight—because of course there was a fight—damaged the outpost's gamma core and threatened to irradiate half of Earth. Wade did the unthinkable to prevent a global catastrophe: he dove
into the gamma core to fix it, saving the day and exhausting his healing factor.
The intergalactic holding company Landau, Luckman and Lake claimed responsibility for DP's Antarctic mission, claiming they set him up to find out if he could be the hero their in-house prophets
had said he would be. Wilson laughed off their offer to become a working good guy.
With his healing factor broken, Deadpool tracked down Dr. Killebrew with Siryn's help. The former Weapon X geneticist wished to atone for the unspeakable horrors he did to Wade, so the doctor
cured the merc's gamma irradiated healing factor with a healthy dose of Hulk-blood procured via impalement in DEADPOOL
#4. This freed Wilson up to murder Killebrew, but Siryn convinced him otherwise, thus setting Deadpool on the heroic path that LL&L saw in his future.
The path to true heroism included a few nasty pit stops. Getting involved in a bloody relationship with the deranged Typhoid Mary didn't help in DAREDEVIL/DEADPOOL ANNUAL. Temporarily posing as Spider-Man in the hero's early days and
scaring Aunt May nearly to death didn't show great care for the time stream in DEADPOOL #11. Throwing Weasel and Blind Al in a dark room filled with knives, buzzsaws and razor blades just because the two communicated behind his back did demonstrate much heroism,
and rushing headfirst into a battle with the psychopath T-Ray nearly got ‘Pool killed in DEADPOOL #14.
All of those setbacks proved necessary to push Deadpool towards accepting LL&L's offer when agent Zoe Culloden pulled his broken body out of the snow. In DEADPOOL #17, the Merc with a Mouth learned his destiny as the Mithras with a mouth, a being charged with shepherding in
After coming to terms with his fate, Wilson prepared himself for his job, which turned out to just involve gutting an alien messiah-killer named Tiamat. The prediction became less than clear,
though, as the messiah Deadpool pledged to protect turned out to be a celestial entity that robbed civilizations of their free will. After learning the truth in DEADPOOL #25, Wade turned against his mission and killed both his adversaries and the being he had been meant to
safeguard. The world lost a "messiah" and gained continued free will.
With his destiny destroyed and his entire support group gone, Wade fled San Francisco permanently. As far as he ran, though, his past came back in the physical form of ex-wife, Mercedes. Although
he didn't initially remember being married, Deadpool’s memories of their life together and tragic end came back slowly. Mercedes had been murdered by T-Ray after the naive Wilsons took him in, an
act that threatened to be repeated after T-Ray showed up again on DP's doorstep.
DEADPOOL #33 dropped a bomb on the merc's backstory, as T-Ray revealed Mercedes to actually be his wife, Wade
Wilson his true name, and the man who ruined their lives—Deadpool. T-Ray's magic left Wilson on the brink of death, and the reunited Wilson couple left Wade to rot and recuperate in hell.
But does this revelation shake Deadpool's core sense of self? Not one bit! After all, no one should trust a psychopath with a band-aid for a nose like T-Ray!
Check out DEADPOOL (1997) in the Marvel
Digital Comics Shop, plus on Marvel Unlimited.
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